Sheet:Fisher Science

Overview

 * Name: Fisher Science
 * Virtue: Prudence
 * Vice: Envy
 * Concept: fluffy abomination of mad science trying to find its way in the world.
 * Foundation: Rogue
 * Catalyst: Staunen
 * Aesthetic: Unrefined, trashy-looking.
 * Experience: 0/0

Main Article
Fisher Science

Attributes
(5,3,4+1) Power:      Strength  ●●       Presence       ●●    Intelligence ●●● Finesse:    Dexterity ●●●●     Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●       Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●●●         Animal Ken:   ●● Computer:     ●●        Brawl:                 Empathy: Crafts:       ●●        Drive:     ●           Expression: Investigation:          Firearms:              Intimidation: Medicine:               Larceny:   ●           Persuasion: Occult:                 Stealth:   ●●●         Socialize: Politics:               Survival:  ●●●         Streetwise: Science:      ●●        Weaponry:              Subterfuge:   ●●

Specialties
Athletics: Acrobatics, Climbing. Survival: Foraging.

Axioms

 * Apokalypsi(favored): ●
 * Metatropi(favored): ●
 * Epikrato(favored): ●
 * Skafoi ●

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□
 * Inspiration: ●
 * Mania: ●●●●● ●●●●(●)

Merits

 * Mane: ●
 * Danger Sense: ●●
 * Photographic Memory: ●●
 * Dumpster Diver: ●
 * Kitbasher: ●●

Flaws

 * Addiction (caffeine)
 * Mute

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: Fixation
 * 5: Current Level
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 1
 * Speed: 15
 * Init. Mod: +6
 * Defense: 3
 * Armor: 0/0
 * Health:  ●●●●●●
 * Cur. Health: □□□□□□

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7


 * 10 exp from Lowered Obligation
 * 2 exp for Dumpster Diver ●
 * 7 exp for Skafoi ●