Sheet:Alexander Romanov

Overview

 * Name: Alexander Romanov
 * Virtue: Hope
 * Vice: Pride
 * Concept: Karl Marx for robots
 * Foundation: Artificer
 * Catalyst: Hoffnung
 * Aesthetic: Red Alert
 * Experience: 14/58

Main Article
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Attributes
Power:      Strength  ●●       Presence       ●●    Intelligence ●●●● Finesse:    Dexterity ●●●       Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●       Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:             Athletics: ●●             Animal Ken: Computer:     ●●       Brawl:     ●              Empathy: Crafts:       ●●●●     Drive:     ●              Expression:   ●● Investigation:         Firearms:  ●●             Intimidation: ● Medicine:     ●●       Larceny:                  Persuasion:   ● Occult:                Stealth:   ●              Socialize: Politics:     ●        Survival:                 Streetwise: Science:      ●●       Weaponry:  ●              Subterfuge:

Specialties
Computer (building Wonders) Crafts (mechanical engineering) Politics (socialism)

Axioms
Metaptropi (favored): ● Automata (favored): ●●● Katastrofi (favored): ● Skafoi: Prostasia: Exelixi: Epikrato: Apokalypsi:

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□
 * Inspiration: ●●●
 * Mania: ●●●●●●●●●●●●●●●●

Merits

 * Laboratory: (Space) ●
 * Resources: ●●

Flaws

 * Narcissism

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: Currently here
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: 0
 * Health:  ●●●●●●●
 * Cur. Health: □□□□

Weapons and Equipment
Alexander has an apartment in Northern Atlanta. He also owns a sword (page 170 of the nWoD rulebook - 3 lethal).

Current spendable resource dots = 3

Advancement
Obligation -2 = +10 XP --- Resources 2 = -9 XP --- Weaponry 1 = -3 XP --- Katastrofi 1 = -5 XP --- Feeding the Hungry Grading = +5 XP --- XP left over = 46 XP ---

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7