Template:House Rules: Vampire Disciplines


 * Clan Specialties: Auspex, Dominate, Majesty, Nightmare, and Protean must be learned in-game from a teacher. They cannot be taken at creation and 'backstoried'.


 * Banned: Abjurism • Bhumisparsa • Blood Tenebrous • Blut Alchemie • Hypnagogia • Lithopedia • Mérges Sorcery • Phagia • Sunnikuse • Vodoun • Web

Dominate
Command (•)
 * Regarding tasks which might have a duration (ex. 'Guard' or 'Wait'), the duration will last for a number of Turns equal to the successes rolled on activation, as per Mind's Eye Theatre Requiem.

Obfuscate
Touch of Shadows (•)
 * Remove all text about declaring what an item is exactly. Anyone with supernatural perception can go directly into a Contest of Wills, just like they could with a person using Cloak of the Night in the room.
 * Note that this power affects only the item in question — it is not intended to hide other items as a byproduct. A character could not, for example, conceal a mailbox and then hide behind it or conceal a computer and hide a stake beneath it. The mailbox or computer would indeed be concealed but the character or stake would not.
 * Touch of Shadow cannot be used on well-traveled areas such as the main entrance to a location, a connecting hallway that links a number of rooms throughout the play area, or the only entrance to a room that a character has just entered in the same scene. In other words, you can’t lure a target into a room, use Touch of Shadow on the door behind you and thus trap the target in the room, because their mind knows they had to enter somehow and refuses to believe the illusion.

Cloak of the Night (•••)
 * Upon entering a Scene (or a Target entering) with others who might have mental defenses or supernatural perception, a Reflexive Contest of Wills is rolled.
 * Characters may only move your normal Speed with Obfuscate active. Running, or use of Celerity, instantly ends the Cloak.
 * Surprise rolls are can/will be made for characters attacked by a Cloaked character; mounting an attack breaks the Cloak.

Nightmare
Monstrous Countenance (•): Shatter the Mind (••••): Mortal Fear (•••••):
 * Addendum to the Exceptional Success effect: If the victim is attacked, his Defense applies and he may act in the next turn and thereafter, and the effect of the power is broken.
 * Exceptional Success: No additional effect other than increased effectiveness.
 * Exceptional Success: No additional effect other than increased effectiveness.

Serendipity
Stars In Alignment (•••••):
 * This ability can be active for one Scene per calendar month, and must be declared and paid for at the beginning of the Scene.
 * The 9 again quality replaces the +3 modifier to all dice pools.

Resilience
The following two changes are made to Resilience:
 * Activation is Reflexive
 * The downgrade pool can be refreshed with the expenditure of a Willpower point

Crúac
Next to some changes two new rituals have been added to the rituals which are allowed on the Edge of Darkness.

Aura of the Hag (••) 


 * Using this horrible visage, an Acolyte can terrify others by smearing her body with blood. The used blood magic transforms her into a potbellied, cross-eyed monster of a hag. Successfully enacting the ritual costs the ritualist her ability to use Socialize or Persuasion on mortals for the remainder of the scene or until the body is cleaned, but in exchange, she gains her level of Crúac as a bonus to Intimidation rolls.

The Hag's Claw(••) 


 * As a last resort the ritualist can, by spending a point of Vitae, extend her fingernails out into wicked-looking curved claws. These claws inflict 1L damage in combat, but on a dramatic failure they snap, causing a point of lethal damage to the caster.

Rain (•••)


 * The effect of this ritual remains unchanged, however, the dice roll has a standard penalty of -1. More penalties are added equal to the amount of penalties you want to imply on others.


 * For example: An Acolyte wants to create a mist to impose a -3 penalty on all rolls regarding sight. Her dice pool is Manipulation + Occult + Cruac - 1 (standard) - 3 (Chosen number of imposed penalties)

Ti'amats Offspring (•••)


 * Please note the Homunculi must be purchased with the Retainer Merit at the basic cost of 2.