Werejaguars

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 * Name
 * The Mountain-Hearted
 * Tepeyollotl


 * Forms
 * Human: Supernatural attempts to detect the werejaguar condition are at -2 die.
 * Hybrid: +2 STR, +3 DEX, +1 STA, +2 Size, +2 Perception, 1/1 innate Armor, Lethal damage
 * Animal: +1 STR, +2 DEX, Size 6, +3 Perception, Lethal damage
 * Auspice
 * The five auspices of the Tepeyollotl are based on aspects of their spiritual father, Tezcatlipoca. A werejaguar's auspice is decided by the form that the Dark One takes when he reveals himself to his descendent:


 * Titlacauan ("We are his Slaves"): Sees the Dark One as a yellow golem with black stripes or spots. +2 to Intimidation and Animal Ken rolls.
 * Ipalnemoani ("He by whom we live"): Sees the Dark One as a snake curled around a severed foot. +2 to any rolls that involve survival (including shifting).
 * Necoc Yaotl ("Enemy of Both Sides"): Sees the Dark One as a terrible jaguar of great beauty amid a scene of great destruction. +2 to attacks made with claws and teeth.
 * Tloque Nahuaque ("Lord of the Near and the Nigh"): Sees the Dark One as a "Black Sun", usually amid many eyes. +1 Speed.
 * Yohualli Èecatl ("Night, Wind"): Sees the Dark One as an obsidian mirror or a cloud of smoke. +2 to Stealth and Subterfuge rolls.
 * Rage
 * Death Rage, the same as werewolves suffer.


 * Inborn Aspects
 * Shapechanging
 * Regeneration: This works differently due to the way at which Tezcatlipoca required his children to sacrifice their victims. Consuming the heart of a creature gives the were-jaguar essence and health at half the size category of the creature. A dog would give 2 essence and 2 aggrevated. All other damage heals like a werewolf. Only one living heart per scene can be consumed.
 * Shadow Bond: Werejaguars are the descendents of the first creatures to violate the borders between the physical and the spiritual. This legacy continues to manifest in their ability to cross the gauntlet.
 * Fang and Claw
 * Were-jaguar gets first dot of the favor (Fang and claw) from Changing Breeds (Pg. 75) Which gives them a +1 bonus to their claws and teeth. This makes their claws and teeth equal to werewolf claws and teeth in their bestial forms.

The First Change

 * In the old days, a Tepeyollotl was commonly born with his true nature on display for all to see. The accumulated generations of mortal ancestors, however, has diluted the blood. In modern day, the spirit has never emerged in a child younger than 13 years or older than 18, nor does it take those with peaceful, stagnant lives. The jaguar is a destroyer, and the change comes through conflict. Where there is great stress in the called one's body and great fury in his soul, he will find the Dark One's nature rising up in him and then he will change. Those with the potential to change can have an odd rosette "birthmark" in an unusual place, almond eyes, or an uncommon grace and beauty. Though the quiet child seems the perfect candidate for bullying, most mortal children but the very bravest and most antagonistic can overcome their reflexive fear. Thus finding themselves instinctively unsettled by the hidden presence of a monster. Babies will cry; chatty little girls will keep their distance; lunch tables will be evacuated. Mortal adults are seldom perceptive of that aura until the werejaguar becomes a frightfully charismatic adult.

The Old Gods

 * This story is true.
 * There was a universe before the making of Pangaea, before the world began. Spirits moved upon the face of the waters.
 * There were two great spirits whose true forms have been lost to the comprehension of the mortals that came after: a god of the boundary and a god of the transgression. A god of the light and the god of the darkness.
 * Together, they made a world of dirt and permanence. We cannot pretend to know why; we can only know that everything new that Quetzalcoatl, the god of the light created, our master, Tezcatlipoca, saw fit to oppose. Where the great god created light in his image, our greater one created darkness in his. Where one created day, the other night. Knowledge and obscurity. Peace and War. The beasts of the air and sea, and the beasts of the earth. Birth and Destruction.

The Betrayal

 * But no act of our master could anger the serpent of the light until he invented mortals of virtue and the Great Dark One created immortal spirits from tufts of his own fur. Shadows, North Wind, Night, Darkness, War, Strife, Temptation, Greed, Discord, Beauty, Enmity, Rulership, Death, Visions, and Sorcery. These spirits taught mankind that only the strong survive, the strong rule the weak, and shared the great mysteries of darkness and chaos with them. As the strength of man diminished, these spirits grew stronger and filled the world with chaos.
 * The great serpent looked down on what our master had done. His rage became the Wolf, and the Wolf was more powerful than any of the spirits that tempted and harassed man. The ones that did not flee at his howl were forced out, torn by his claws and teeth. From his father, the Wolf learned to mindlessly enforce the Boundaries between all things, and in this purpose he would not be opposed.

The Vengeance

 * Tezcatlipoca knew that whatever the Light could create, he could create better, but the very existence of the Wolf was an abomination to him and an insult. His children had inherited the desire of freedom, crossing over into the physical world and ruling those cattle, men, until the ruinous Wolf destroyed them. The Dark One never operated in the obvious, only in the hidden. Thus, he secretly struck the rage spirit with mortality. It is why his children, the Uratha who carry on his pointless chore, have the curse of aging. It is also why a spirit, a thing that does not grow old and die like things of the flesh, began to rot away. His own children ate him: a fitting end. While the mortals cowered in their homes of sticks and mud and the weak spirits quivered in their homes, our fathers and the Dark One laughed. His children descended upon the land to fly among mankind.

The Fight

 * This could not continue. While his child howled out his death cry, the great light spirit put most of his power into his final creation: a mighty barrier between the worlds. This trapped many spirits, the children of the Dark One included, in the physical world, cut off from their power.
 * With the remnants of his own might, Tezcatlipoca shattered the land out of spite, and in the southwestern fragment, in a direction opposite his own and sacred to the Serpent, he descended as a jaguar and destroyed all the remnants of the Wolf there so that his own seed could rule. Some left the Blessed Land and became the Tiger, the Lion, the Snow Leopard, and the like, but the ones who remained took their father's likeness and became the Jaguar.

The World

 * The Jaguar took mates from among mortal women, but their children never became as numerous as the Wolf's. Our nature demanded that we aattack each other to ensure that we continued to evolve through fighting. Only the strongest of those descendents grew to inherit and rule sections of the Blessed Land.
 * But this time could not last forever. The seed of the wolf eventually returned on great boats, and with them humans who had discovered many strange things. You see, the men outside of our rule did not learn to war as true fighters. They fought as cowards behind guns and armor. We retreated into the jungles as far as we could as our subjects died and our kingdom fell.
 * So in the shadows, we wait and watch. Guarding the last remains of our father's places of power. Protecting these ancient places with the help of our spirit siblings, in the hopes that one day our dominion will return.

Social

 * The Were-jaguar tends to be able to function well on its own or in a pard (Pack) structure, depending upon the environment and number of others around. Solitary were-jaguars tend to be those that do not know or understand their heritage. In the pard setting, there will be a rigid structure of Dominance. Those on the bottom are reduced to the grunt work of the Pard. Not all of the positions are filled by were-jaguars, some can be humans. Elders are taken care of since they hold strength in their wisdom and knowledge. The young are cared for since they are the future of the breed.

Pard Social Structure

 * Alpha - being the leader of such, and to be obeyed. The alpha sets the rights for breeding, hunting grounds, judging disputes, mating, etc. He can gain this position through trickery, strength, but allows its through a challenge of some sort, chosen by the current Alpha.
 * Beta - Warrior captain, acting Alpha, second in command, dealing with training the young warriors. This is usually the second most powerful warrior and most likely to be the one that challenges the alpha.
 * Priests - These are not in the direct line of dominance but have a special place in the pard since they are said to deal with the spirit world. Also know as ritual masters and sorcerers.
 * Elders - tends to be older members of the pard set with the task of teaching the young.
 * Macehualli(Commoners) - those that do most of the grunt work, cooking, cleaning, etc.

Reproduction

 * Unlike their wolf counterparts, the Jaguar can mix their own blood without the same retributions. They tend to choose strong mates whether they are human or were-jaguar, and have even been known to have relations with other shape changers. Although as to that pairing, it is uncertain as to whether two different species of shape shifters can breed. It is speculated that perhaps with the other big cat breeds they may be able to produce offspring. And perhaps other supernaturals.