Atlanta's Angels

When the blizzard hit, most of the South took notice. Vampires in New Orleans quickly jumped at the chance to carve their own niches and feeding grounds out of the isolated city. And where there are vampires, there are hunters.

Formed of the best Night Watch archangels in the battleground that is New Orleans, hand picked by Andre Sandoval himself from his wheelchair. The three men, Clarence "Two-Stakes" Walts, Zeke "Dentist" Farakah, and Franklin "D-Breath" Lloyd, have been sent to Atlanta to try and stop the vampires from gaining the same foothold they have in New Orleans. They've got quite the reputation, and slowly they're recruiting from Atlanta's weak, destitute, and angry.

Since the "conclave", they've accepted that the Union's making the first moves. But the lines of communication between the powers that be are still being established, and the Metalworkers don't need to know about every sun-bath or staking that happens. Currently, the cell bases it's operations out of a small repair shop in the Center Hill neighborhood. It's a dirty, dangerous place. People die there every day, buildings are often hollowed out husks, and the people keep their heads down in fear.

It's a time when people need angels.

Clarence "Two-Stakes" Walts
Clarence grew up with an alcoholic father and a mother too weak to try and fight back. This was before police were actually allowed to do anything about abusive bastards, so Clarence was forced to watch over and over as his father beat his mother, and then come to beat him. Then came the day when Clarence's bastard father tried to sell his mother so he could get a few more drops in his drink. Clarence attacked his father and the customer, but at age 14 all he could do was make a few small cuts before being knocked to the floor. The customer laughed, and before Clarence realized what had just happened his father was screaming for mercy, and his mother walking out the door with the man. All Clarence could tell the police after was that his father had tried to sell his mother, he attacked, and everything went black.

The foster system actually seemed like an improvement to Clarence, and in time he tracked down who his father had made the deal with to Kansas City. He found the Night Watch while he was trying to shake down one of their informants for information, and with their help put his mother to rest. Clarence didn't find the leech that turned her, but he knows his mother silently thanked him through the screams as he slammed the stake into her heart.

From there, he made his way to New Orleans, where the Night Watch battled with leeches nightly. He learned how to be a mechanic from friends in the Watch, and actually acquired a decent reputation as a mechanic too. His nickname came from his preference to always use two stakes on a leech, just in case something jars one of them loose.

Information

 * Concept: Street Mechanic
 * Profession: Technician
 * Virtue: Justice
 * Vice: Wrath
 * Cell: Atlanta's Angels
 * Compact/Conspiracy: Night Watch
 * Faction: Archangels

Attributes
Power:      Strength  ●●●       Presence       ●      Intelligence ● Finesse:    Dexterity ●●●       Manipulation   ●      Wits         ●● Resistance: Stamina   ●●        Composure      ●●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:                Athletics: ●●            Animal Ken: Computer:     ●●          Brawl:     ●●●           Empathy: Crafts:       ●●          Drive:     ●●            Expression: Investigation: ●●●        Firearms:  ●●●           Intimidation: ●●● Medicine:     ●●          Larceny:   ●●            Persuasion:   ●● Occult:       ●●          Stealth:   ●●            Socialize:    ● Politics:     ●           Survival:                Streetwise:   ●●● Science:                  Weaponry:  ●●●           Subterfuge:   ●●●

Specialties

 * Crafts: Cars
 * Investigation: Street Crimes
 * Brawl/Weaponry: Stake
 * Intimidation: Scary Black Man
 * Larceny: Fences

Traits

 * Willpower: ●●●●●●

Merits

 * Indomitable: ●●●
 * Status: Night Watch: ●●●
 * Unbondable: ●●
 * Allies: Center Hill: ●●
 * Interdisciplinary Specialty: ●
 * Supernatural Lore: Vampires: ●
 * A Little Knowledge: ●

Flaws

 * Overkill: Over time, Two-Stakes has realized that sometimes the vampire can come back even when they're ash. Since he took down a vampire beehive in Shreveport in '99, he's taken to making sure that his targets are dead with extreme prejudice.


 * Alcoholic: Two-Stakes is right on the verge of becoming a functional alcoholic. He takes hard liquor as his dinner drink, and he has beers stashed through the garage just in case of flashbacks. It hasn't affected his performance yet, and his cellmates actually see a harsher, more confrontational Two-Stakes from it. Clarence isn't dumb enough to drink on a hunt, but desperation is near a breaking point.((WIP))

Combat

 * Size: 5
 * Speed: 11
 * Init. Mod: 6
 * Defense: 2
 * Armor: Leather Jacket (Normal patrol)/Kevlar Armor (Active hunt)
 * Health:  ●●●●●●●

Weapons and Equipment

 * Glock 19 9mm: Dmg 2L; Ranges 20/40/80; Clip 17+1; Strength 2; Size 1S
 * Stake (4): Dmg 1L; Size 1S; Durability 1; Flame-Hardened
 * Laptop
 * Smartphone
 * Fangbuster
 * Luminol
 * Thermal Imaging Camera

Zeke "Dentist" Farakah
Zeke, real name Aamil Mustafa Farakah, grew into a man during the possibly worst time to be a Muslim man in the United States. Store owners always gave him suspicious stares. His family's store was vandalized daily, and though the police tried to help Zeke only saw them halfheartedly asking the neighbors and dusting for prints. Zeke honestly considered the possibility of radicalizing, of following "brave" young bombs in the West Bank and Afghanistan. What stopped him was the night he actually caught one of the vandals. He had his father's gun, but the punk smiled so wide Zeke swore that his teeth looked like fangs. The bastard tried to actually hypnotize Zeke, but the blind anger in the young man must've stopped anything from happening, because Zeke fired off three shots. When he finally had the courage to open his eyes again, he got to see the punk turning into a pile of ash from the two holes in his head down to his feet, leaving a pile of ashen clothes on the floor.

Wiping away the ash and throwing the clothes into the family's dumpster, he told his parents that the punk had run out, and the police did little to investigate. Coincidentally, local gang activity dropped off to nearly non-existent. The Night Watch cell in the area followed their sources, and found Zeke in the center. Saved from becoming a human bomb and filled with a new purpose, Zeke has run with the Watch since 2002, and has ashed the three vampires necessary to become an Archangel, earning his nickname for smashing in a vampire's fangs with his pistol. Picked for his business skills learned from helping to run the store, Zeke keeps the mundane side of the garage running while Clarence runs the Vigil.

Information

 * Concept: Business-minded Street Warrior
 * Profession: Salesman
 * Virtue: Faith
 * Vice: Wrath
 * Cell: Atlanta's Angels
 * Compact/Conspiracy: Night Watch
 * Faction: Archangels

Attributes
Power:      Strength  ●●        Presence       ●      Intelligence ●●● Finesse:    Dexterity ●●●       Manipulation   ●●     Wits         ●●● Resistance: Stamina   ●●        Composure      ●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●          Athletics: ●●            Animal Ken: Computer:     ●●●         Brawl:     ●●●           Empathy:      ● Crafts:       ●●          Drive:     ●●            Expression: Investigation: ●●         Firearms:  ●●            Intimidation: ●● Medicine:     ●●          Larceny:   ●●            Persuasion:   ●● Occult:       ●●          Stealth:   ●●            Socialize:    ● Politics:     ●●●●●       Survival:                Streetwise:   ● Science:                  Weaponry:  ●             Subterfuge:   ●

Specialties

 * Politics: Civil Rights
 * Persuasion: Talk Them to Death
 * Computer: Financial Records
 * Stealth: Stalking

Traits

 * Willpower: ●●●●●

Merits

 * Common Sense: ●●●●
 * Good Time Management: ●●
 * Language: Arabic: ●
 * Contacts: Local Mosques, Small Businesses: ●●
 * Resources: ●
 * Status: Night Watch: ●●
 * Indomitable: ●●

Flaws

 * Socially Blunt: Zeke's family wasn't purposefully abusive, but his father's insistence that he work in the store during high school as often as possible meant that Zeke had little time to spend with his peers. He had friends, but they knew why he acted the way he did and could only nudge him to let him know when he was fucking up at flirting or making new friends. Carried into adulthood, Zeke has to rely on Franklin to pull in new customers or recruits, unless they purposefully want to drive someone away.

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 5
 * Defense: 3
 * Armor: Leather Jacket (Normal patrol)/Kevlar Armor (Active hunt)
 * Health:  ●●●●●●●

Weapons and Equipment

 * Glock 19 9mm: Dmg 2L; Ranges 20/40/80; Clip 17+1; Strength 2; Size 1S
 * Stake (3): Dmg 1L; Size 1S; Durability 1; Flame-Hardened
 * Laptop
 * Smartphone
 * Fangbuster
 * Luminol
 * Thermal Imaging Camera

Franklin "D-Breath" Lloyd
Franklin learned that for him, the easiest way out of trouble was to talk down the people angry at him. It worked on the bullies who were bigger than him, it worked on his brothers who abused him, and it worked on his teachers who treated him like an idiot. In time, he became a local card-shark and pool hustler. One time he even managed to cheat a rich kid and his idiot cousin out of their car, before their fat uncle actually hustled the hustler. Despite the failure, Franklin kept at his life, until he met a woman that could cloud his mind to the point of always losing a game. In desperation to pay off his debts, she gave him a gun and told him to go to Shreveport and kill a man. Knowing he was dead if he didn't, he made the journey to kill the man. He found the man surrounded by a cult of creole and Cajun followers in the swamps, but they let him pass. The man, a frail and withered thing, smiled as Franklin put the pistol to his temple. "I've been waiting for her to send someone," he said. "She's ended both of us."

Carried out of the swamps by the cultists, Franklin bummed his way to New Orleans, only to be taken in by the Night Watch. It turned out the man was actually an ancient vampire, and that the cultists had committed mass suicide. Putting all his oratory to good use, the Night Watch realized they had a powerful tool at their disposal. Becoming an informant, over time Franklin realized that men like him were in more danger from the vampires than anyone else. After proving his worth and helping bring down various other vampires, Franklin became a full member of the Watch. Eventually making it to the rank of an archangel, Franklin gained his nickname from his preference to use Dragonsbreath rounds instead of typical slugs or buckshot.

Information

 * Concept: Con-Man Vampire Killer
 * Profession: Criminal
 * Virtue: Prudence
 * Vice: Sloth
 * Cell: Atlanta's Angels
 * Compact/Conspiracy: Night Watch
 * Faction: Archangels

Attributes
Power:      Strength  ●●        Presence       ●●●     Intelligence ●●● Finesse:    Dexterity ●●        Manipulation   ●●●●    Wits         ●●● Resistance: Stamina   ●●        Composure      ●●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●           Athletics: ●●            Animal Ken:   ● Computer:     ●●          Brawl:     ●●            Empathy:      ●●● Crafts:       ●●          Drive:     ●             Expression: Investigation: ●●         Firearms:  ●●            Intimidation: ●● Medicine:     ●           Larceny:   ●●●           Persuasion:   ●●●● Occult:       ●●          Stealth:   ●●●           Socialize:    ●●● Politics:     ●●          Survival:                Streetwise:   ●●● Science:                  Weaponry:  ●             Subterfuge:   ●●●

Specialties

 * Empathy: See My Views
 * Persuasion: Pull a Fast One
 * Larceny: Fences
 * Streetwise: Spot the Con
 * Firearms: Shotgun
 * Stealth: Forgettable Face

Traits

 * Willpower: ●●●●●●

Merits

 * Contacts: Con Men, Pool Halls, Illegal Gambling Dens: ●●●
 * Status: Night Watch: ●●
 * Anonymity: ●●
 * Common Sense: ●●●●
 * Indomitable: ●●●
 * Null: ●●●●

Flaws

 * Nightmares: Since that night outside Shreveport, Franklin's suffered horrible nightmares about what's happened. Mostly they focus on what he believes are images of the man's past, stretching all the way back to the first Cajun immigrants. The nightmares might be a boon to other hunters, but Franklin just relives that night and then some, and the only way he's been able to sleep is by waiting until he's so exhausted that when he does sleep he can barely even dream.


 * Criminal Record: Though mostly harmless by criminal standards, Franklin's still on the books in several states, noticeably Louisiana and Arkansas for minor violations like drinking in public. Though he tries to keep low, Franklin still worries about running into trouble with the law, since his record won't do him any favors.

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 5
 * Defense: 2
 * Armor: Leather Jacket (Normal patrol)/Kevlar Armor (Active hunt)
 * Health:  ●●●●●●●

Weapons and Equipment

 * Benelli M4: Dmg 4L; Ranges 20/40/80; Clip 5+1; Strength 3; Size 3
 * Stake (3): Dmg 1L; Size 1S; Durability 1; Flame-Hardened
 * Smartphone
 * Fangbuster
 * Gun Cleaning Kit
 * Thermal Imaging Camera
 * Pool Cue

Related Pages

 * Cell 15
 * Metalworkers
 * Firebird Crew