Sheet:REFUGE

Attributes
Power:       Intelligence ●●●●○    Strength  ●○○○○    Presence     ●○○○○ Finesse:     Wits         ●●●○○    Dexterity ●●●●○    Manipulation ●●●○○ Resistance:  Resolve      ●●○○○    Stamina   ●○○○○    Composure    ●●●○○

Skills
Mental                  Physical                    Social (-3 Unskilled)            (-1 Unskilled)             (-1 Unskilled) Academics:    ●●○○○         Athletics: ●●●○○         Animal Ken:   ○○○○○ Computer:     ●●●●○         Brawl:     ○○○○○         Empathy:      ○○○○○ Crafts:       ○○○○○         Drive:     ○○○○○         Expression:   ○○○○○ Investigation: ○○○○○        Firearms:  ●●●●○         Intimidation: ○○○○○ Medicine:     ●●●○○         Larceny:   ○○○○○         Persuasion:   ○○○○○ Occult:       ○○○○○         Stealth:   ○○○○○         Socialize:    ○○○○○ Politics:     ○○○○○         Survival:  ○○○○○         Streetwise:   ○○○○○ Science:      ●●○○○         Weaponry:  ○○○○○         Subterfuge:   ●●●●○

Flaws
Aloof

Weapons and Equipment
As REFUGE grows with experience it may be able to find a number of human puppets to control, and perhaps it may even become able to control multiple puppets at the same time. Starting out, however, it only has access to Sam Dents, the puppet REFUGE was controlling when the event starting the Dirge occurred. A side effect of the event is that REFUGE lost touch with its Director masters and the other programs they have running in their supercomputer controlling these other human puppets. Thus REFUGE initially believes it IS Sam Dents, and that it is a human. The automaton's need for power is rationalized by REFUGE as needing to sleep, albeit with dreams unlike anything regular humans would experience. Later when REFUGE realises it is a computer program it may become less attached to its human puppets, and may start experimenting with attaching various cybernetic implants to some of them, internalized or otherwise.

Class-2A Bioshell Automaton 'Sam Dents'
This rank-2 automaton craniac human puppet is of only zombie-like intelligence when operating stand-alone, and will power down completely if connection is lost to the rank-1 scanner used by REFUGE to connect to it. When REFUGE remote controls the automaton, however, it obtains all its mental and social attributes and merits, as well as all its skills, from REFUGE. Since a larva was used in its construction (the then-living real Sam Dents) the Mania cost is reduced slightly and the automaton only triggers Havoc after a full minute's physical contact with mere mortals. While acting through the automaton REFUGE often claims to have AIDS to keep mere mortals at a safe distance. The whole body of Sam Dents has thus from a game mechanics perspective become a craniac wonder in its own right, but the device in his skull replacing Sam Dents' brain and sending impulses to his nervous system is what's actually allowing the walking corpse to remain functional without decaying. While remote controlling this automaton REFUGE can only use wonders and objects held by, grafted onto or internalized into the automaton.

Version-1A Axoneuron Communicator 'Sam Dents'
REFUGE controls its human puppets via a massive communicator array somewhere on the eastern seaboard that is connected to the internet and shared with other AI programs controlling other human puppets for the Directors. But that is the connection from REFUGE to its puppets. This rank-1 scanner, however, internalized in Sam Dents and surgically attached to his spine, is used in the other direction to connect Sam to REFUGE for remote control via the Internet over WiFi or fiber optic cable, but can also be used to connect to any electronic communication device, provided the scanner in Sam Dents and the device are connected via the Internet or Local Area Network over WiFi or fiber optic cable and the wonder's user knows their IP, e-mail, MAC or similar address. Such devices are mainly limited to smartphones, digital TVs and computers, but once connected REFUGE could technically hack into them and gain root access to reprogram and thus take over and remote control the device as necessary. The scanner can also detect nearby network traffic in one roll or the IP, e-mail, MAC or similar addresses of any networked electronic devices within its range after two rolls, thus opening up for communication and subsequent hacking attempts. Of course, obtaining the IP, MAC or e-mail address as well as hacking into and later reprogramming such an electronic device requires a lot of extended action rolls to succeed for this to happen, otherwise one or more steps in the process would have to be started over from the beginning.

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7