Mary Anne Shilogh

Overview

 * Name: Mary Anne Shilogh
 * Concept: Bloodline of Witches though doesn't really want to be one, wants to be a Doctor
 * Profession: College Student (Academic) Georgia State University medical Center
 * Virtue: Mercy
 * Vice: Pride
 * Experience: 0/10

Main Article
Link to it here

Attributes
Power:      Strength  ●       Presence       ●●●    Intelligence ●● Finesse:    Dexterity ●●●●    Manipulation   ●●●    Wits         ●● Resistance: Stamina   ●       Composure      ●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●            Animal Ken:   ● Computer:     ●         Brawl:     ●            Empathy:      ● Crafts:       ●         Drive:     ●            Expression:   ● Investigation: -        Firearms:  -            Intimidation: ● Medicine:     ●●        Larceny:   -            Persuasion:   ● Occult:       ●●●       Stealth:   -            Socialize:    ● Politics:     -         Survival:  ●            Streetwise:   - Science:      ●         Weaponry:  -            Subterfuge:   ●

Specialties

 * Academics: Theology
 * Medicine: Spell based
 * Occult: Witches
 * Science: Botany

Traits

 * Willpower: ●●●●●
 * Temp.:    □□□□□

Merits
Each time the witch receives payment (of any kind) for casting this spell to heal another person, she gains Source. If an individual caught up by plants suffers lethal damage while in the radius of this spell, the witch gains Source.
 * Gnosis: ●●●●● (The witch may draw spells from up to five Mysteries of her choice. She also gains the Unseen Sense Merit for free and now suffers from the bane of Paradox.(If she uses a 5 dot spell))
 * Mysteries
 * Health: Exercising for one hour uninterrupted grants Source (Rarely happens). Eating healthy for one full week grants Source (Usual).
 * Dull the Pain (•)(Cost:-/1Wp Action:Instant Duration:Lasting Range:Touch Die Pool:Resolve(3)+Medicine(3)+Gnosis(5))
 * Lore:
 * (Cost:- Action:Lasting Duration:Instant Range:Sensory Die Pool:Presence(3)+Expression(1)+Gnosis(5))
 * (Cost:- Action:Lasting Duration:Instant Range:Sensory Die Pool:Presence(3)+Expression(1)+Gnosis(5))
 * (Cost:- Action:Lasting Duration:Instant Range:Sensory Die Pool:Presence(3)+Expression(1)+Gnosis(5))
 * Nature: Tending to a garden or a number of plants of personal significance to the witch for an hour grants Source once per day.
 * Gaia’s Breath (•)(Cost:- Action:Lasting Duration:Instant Range:Sensory Die Pool:Presence(3)+Expression(1)+Gnosis(5))
 * Unseen Sense-Spirits (•••) (Wits(2)+Composure(2) to detect Verges and Loci, Numina or Aspects, Spirits in Twilight)


 * Striking Looks: ●● (+1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others)


 * Resources: ● (Basic Bills +$500/month due to minor inheritance)


 * Professional Training-Academic: ● (Networking. +Contact:●)
 * Contact: ● (GSU College Professor of Alternative Religion: Doctor Carl Weathers (No relation))


 * Safehouse: ● (Size:● Cache/Secrecy/Traps:- Rent controlled Studio Apartment)


 * Language: ● (English & Latin)


 * Iron Stamina: ● (Able to ignore up to a -1 modifier brought on by fatigue or injury)

Flaws

 * Flaws Here

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: __Here_____ Intentional, mass property damage (arson). (Roll three dice.)
 * 4: ___________ Impassioned crime (manslaughter).(Roll three dice.)
 * 3: ___________ Planned crime (murder). (Roll two dice.)
 * 2: ___________ Casual/callous crime (serial murder). (Roll two dice.)
 * 1: ___________ Utter perversion, heinous act (mass murder). (Roll two dice.)

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 2
 * Armor: 0/0
 * Health:  ●●●●●-●●●
 * Cur. Health: □□□□□-□□□

Advancement
(+10xp) Starting Morality: 5 (-10xp) Merits: Resources:●, Professional Training:●, Safehouse:●, Language:●, Iron Stamina:●

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina or Resolve + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7