User:Isaac marke

Overview

 * Name: Isaac Marke
 * Concept: Former U.S. Army Corp of Engineer turned automotive engineer
 * Profession: Engineer
 * Virtue: Hope
 * Vice: Lust
 * Cell: N/A
 * Compact/Conspiracy: The Union
 * Experience: 0/5

Main Article
Link to it here

Attributes
Power:      Strength  ● ●       Presence       ● ●    Intelligence ● ● Finesse:    Dexterity ● ● ●     Manipulation   ●      Wits         ● ● ● Resistance: Stamina   ● ●       Composure      ● ● ●  Resolve      ● ● ●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●               Athletics:                  Animal Ken: Computer:                     Brawl:     ●                Empathy:      ● Crafts:       ● ● ● ●         Drive:                      Expression: Investigation: ●              Firearms:  ● ● ●            Intimidation: Medicine:     ● ●             Larceny:   ●                Persuasion: Occult:       ●               Stealth:                    Socialize:    ● Politics:                     Survival:  ● ●              Streetwise:   ● ● Science:      ●               Weaponry:  ●                Subterfuge:

Specialties
Crafts - Jury Rigging

Medicine - First Aid

Firearms - Improvised

Firearms - Rifles

Streetwise - Local Area

Survival - Navigation

Traits

 * Willpower: ● ● ● ● ● ●
 * Temp.:    □

Merits
Status (Union) ● Resources ● ● Fighting Style: Combat Marksmanship ● Pro-training ● ● ● Contacts (Union) ● Contacts (Military) ● Contacts (Automotive) ●

Flaws

 * Flaws Here

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: Morality Here
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 6
 * Defense: 3
 * Armor: 0
 * Health:  ● ● ● ● ● ● ●
 * Cur. Health: □

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7