Hunter:Introduction

Hunters have no special rules pertaining to them at this time outside of what's in the book. They get points for adhering to mood when actively hunting and killing anything they consider non-human, or preparing for a hunt.

Mankind's Last Hope
Odds are you didn't ask for this. Maybe you were just a regular person out a little later that night than you normally were. Maybe you were serving in America's latest sandtrap. Maybe your family was old money with skeletons in the closet. Doesn't matter now, you're in. And you're in deep. You know now, about the monsters that are just out of sight. Now you have to figure out what to do about them.

No Rest Anymore
Hunters aren't monsters, though sometimes a Hunter is certainly monstrous. Hunters are just what happens when a human being decides that they can't shut their eyes anymore to the danger. They see it now, and they won't abide. They want to do something about the leeches and animals and madmen that want to take things for themselves, and they'll fight however they can to do it.

Mercy Only Lasts So Long
You're an enemy to everything now. Vampires see you as a threat. Wolves see you as a diseased part of the herd. Witches want to keep their power safe. Even other Hunters might want to erase you from the equation, seeing as your views might "conflict" with theirs. Never mind the cops and federal agents looking to arrest your sorry ass for killing what shifts back into a sixteen year old punk from a snarling mass of fur and claws.

Uprising
Why do it? Because you know it's real. You know it can be fought. You've stepped up to the plate in the bottom of the ninth and the bases are loaded. Monsters think that because they aren't "real", they can get away with things worse than murder.

They're wrong.

Whether it's a motley cell of families seeking to drive a mad patchwork corpse from their children's school, or a vast international cabal dedicated to challenging the vampiric hold over certain cities, Hunters don't sit on the sidelines like other people and wait for their salvation. Hunters get up and tear off the enemies balls when they get their chance. It's deadly, it's dangerous, and odds are one in three Hunters ends up a monster.

But there's always someone else ready to take up the Vigil.

The Night the Lights Went Out in Georgia
Hunters were some of the first to realize something was wrong in North Georgia. Conspiracies noticed that their members had dropped off the map. After some time, Compacts noticed that usual posters had gone silent. Larger groups sent scouts to figure out what had happened.

They came back in a light panic.

They reported dead bodies and funerals everywhere, monster and human. Abandoned safehouses and monster hideouts dotted the Northern Georgia forests and cities. Some feared that there was a massive infiltration. The religious feared the wrath of God. Everyone wanted to take the area for their own.

Now they're starting to move back in, as the locals realize something's up in the shadows. Candles are being lit again, as the monsters try to reestablish themselves. So it's a race against time, some trying to keep the monsters from coming back at all. Where as some just want their own little power bases to draw on.

Forget Philadelphia for now. Atlanta's a powder keg waiting to go off.

House Rules
1. All Hunter: The Vigil related materials, including fan materials, allowed.

2. Tier 3 not allowed at creation

3. Tier 1-2 allowed for out of the area characters.

4. Be clear about your occult dots. You need them to know about supernaturals.

5. PxP will be determined at the end of the rp, and given out just like XP

Theme & Mood
Theme: Struggle Can you turn into a bat or turn blood into energy? Can you turn into a wolf or summon the angry spirits of the land? Can you create a death ray out of garbage? If you can, then you're no hunter. A hunter has no advantages other than their wits, their resolve, and their will to fight. If you honestly feel that becoming a monster would make it easier to fight evil, you've already lost. You're fighting for humanity, not for the spirits or the vampires or whatever else (Even if you're trying to negotiate with the vampires). Each night is a fight to keep your people safe, keep your small corner of the world from spiralling into chaos. And you never know for sure who's working for the monsters.

Mood: Hopeful Is there hope in the Vigil? Yes. The werewolf can be stabbed with silver. The vampire can be staked and thrown into the rising sun. It's not easy, considering your probably know nothing about the monsters, but you can still fight, and still win. If you have the will, you can make the world a little brighter.