Sheet:Leticia Jones

Overview

 * Name: Leticia Jones
 * Virtue: Charity
 * Vice: Wrath
 * Concept: helpful but terrifying protector
 * Auspice: Cahalith
 * Tribe: Hunters of the Darkness (Meninna)
 * Lodge:
 * Aspect:
 * Experience: 0/0

Main Article
Link to it here

Attributes
Power:      Strength  ●●      Presence       ●●     Intelligence ●● Finesse:    Dexterity ●●      Manipulation   ●●     Wits         ●●● Resistance: Stamina   ●●      Composure      ●●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●●           Animal Ken:   ●● Computer:               Brawl:     ●            Empathy:      ● Crafts:                 Drive:                  Expression:   ●● Investigation:          Firearms:               Intimidation: Medicine:               Larceny:   ●●●          Persuasion: Occult:       ●●●       Stealth:   ●●           Socialize: Politics:               Survival:  ●●●          Streetwise:   ● Science:                Weaponry:               Subterfuge:   ●

Specialties

 * 1. Larceny (pickpocketing)
 * 2. Animal Ken (wolves)
 * 3. Occult (Werewolf)
 * 3. Expression(Storytelling)

Gifts

 * Pack Awarness: ●
 * Speak with beasts: ●

Renown

 * Cunning
 * Glory ●●
 * Honour
 * Purity ●
 * Wisdom

Rituals

 * Rituals Trait: ●

Rites

 * Rite of Dedication: ●

Traits

 * Willpower: ● ● ● ● ● ●
 * Temp.:    □ □ □ □ □ □
 * Primal Urge: ●
 * Essence: ●●●●●●●●●●

Merits
Everytime you want to make a purchase that does not include essentials, such as food, drink, etc, you roll a die on your tracking thread. If the die comes up as a (5 minus your Larceny skill) or lower, you get caught by the police for pickpocketing. You will spend several days in jail and will be unable to make your purchase this month.
 * Recources:              ●
 * Direction Sense:        ●
 * Animal Companion (Wolf): ●●●
 * Danger Sense:           ●●

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: here
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 5
 * Defense: 2
 * Armor:
 * Health:      ● ● ● ● ● ● ● ●
 * Cur. Health: □ □ □ □ □ □ □ □

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge