GeniusMage

Overview

 * Name: Richard Duncan Maquiyre
 * Virtue: Fortitude
 * Vice: Pride
 * Concept: Old Style Runic "Mage"
 * Foundation: The Reformed Society of Progenitors
 * Catalyst: Staunen
 * Aesthetic: Alembic
 * Experience: 0/10

Main Article
Link to it here

Attributes
Power:      Strength  ●●       Presence       ●●●    Intelligence ●●● Finesse:    Dexterity ●●       Manipulation   ●●     Wits         ●●● Resistance: Stamina   ●●       Composure      ●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●            Animal Ken:   ● Computer:     -         Brawl:     -            Empathy:      ● Crafts:       ●●●       Drive:     ●            Expression:   - Investigation: ●        Firearms:  -            Intimidation: ● Medicine:     ●●        Larceny:   ●            Persuasion:   ● Occult:       ●●●       Stealth:   -            Socialize:    ● Politics:     -         Survival:  ●            Streetwise:   ● Science:      -         Weaponry:  -            Subterfuge:   ●

Specialties

 * Occult: Runes
 * Craft: Jewelry Making
 * Intimidation: Quiet Looks

Axioms

 * (F)Apokalypsi: ●
 * (F)Exelixi : ●
 * (F)Katastrofi: ●

Traits

 * Willpower: ●●●●●
 * Temp.:    □□□□□
 * Inspiration: ●
 * Mania: ●●●●●-●●●● (Foundation Membership)

Merits

 * Technomancer: ●●●
 * Calculus Vampire: ●●
 * Utility Belt: ●●
 * Energy Channeler: ●
 * Resources: ●
 * Language: English-Gaelic ●
 * Interdisciplinary Specialty: Occult-Craft: Runes ●
 * Trained Memory: ●

Flaws

 * Fixation

Obligation
becoming a giant caterpillar). (Roll two dice)
 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ___HERE____: Killing an intelligent being. Intentional, mass property damage (arson, most doom cannons). Experimenting on willing human subjects (including oneself) where there is a serious possibility of death or harm. Programming permanent psychological limitations into an intelligent being. (Roll three dice)
 * 4: ___________: Impassioned serious crime (manslaughter). Sadistic mind control (of the "forcing two friends to fight for your amusement" variety or similar acts of cruelty.) Permanently and significantly altering your physical form (adding two more arms, etc.) (Roll two dice)
 * 3: ___________: Going a month without human contact. Planned serious crime(murder. Slavery. Experimenting on unwilling human subjects where there is a serious possibility of death or harm. Permanently and entirely altering your physical form (uploading yourself into a computer or
 * 2: ___________: Bringing the dead back to life. Rape or sexual mind control. Serial murder. Spreading massive plague and devastation. (Roll one die)
 * 1: ___________: Mass murder. Hideous experiments on unwilling human subjects. Scientific torture. Genocide. (Roll one die.)

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 4
 * Defense: 2
 * Armor: 0/0
 * Health:  ●●●●●-●●●
 * Cur. Health: □□□□□-□□□

Advancement

 * (+10xp) Starting Obligation: 5
 * Starting Merit: Energy Channeler: ● (2xp)
 * Starting Merit: Resources: ● (2xp)
 * Starting Merit: Language: English-Gaelic: ● (2xp)
 * Starting Merit: Interdisciplinary Specialty: Occult-Craft: Runes: ● (2xp)
 * Starting Merit: Trained Memory: ● (2xp)
 * Starting Foundation Membership: Reformed Society of Progenitors (0xp)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Obligation = 7