Sheet:Zyanya Tepin

Overview



 * Name: Zyanya Tepin "Zya"
 * Virtue: Justice
 * Vice: Wrath
 * Concept: Ancient Guardian
 * Breed: Werejaguar
 * Auspice: Necoc Yaotl ("Enemy of Both Sides"):
 * Rage: Death
 * Experience: 0/0

Main Article
Main: Zyanya Tepin

Attributes
Power:      Strength  ●●     Presence       ●●   Intelligence ● Finesse:    Dexterity ●●●    Manipulation   ●    Wits         ●●● Resistance: Stamina   ●●●    Composure      ●●●  Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    -         Athletics: ●            Animal Ken:   ●●● Computer:     -         Brawl:     ●●           Empathy:      ● Crafts:       ●●        Drive:     -            Expression:   ●●● Investigation: -        Firearms:  -            Intimidation: ●●● Medicine:     -         Larceny:   -            Persuasion:   ● Occult:       ●●        Stealth:   ●●           Socialize:    - Politics:     -         Survival:  ●●           Streetwise:   - Science:      -         Weaponry:  -            Subterfuge:   -

Specialties
Brawl (Tooth and claw) Stealth (Darkness) Crafts (repair)

Aspects

 * Bare Necessities: ●
 * Nine Lives: ●●●●●
 * Blend In: ●

Favors

 * Fang and Claw ●

Traits

 * Willpower: ●●●●●●
 * Temp.:    □□□□□□
 * Primal Urge: ●
 * Essence: ●●●●●●●

Merits

 * Tooth and Claw: ●●●
 * Striking Looks: ●●
 * Altar Stone: ●●

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ___________
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat



 * Size: 5/7/6
 * Speed: 10/13/12
 * Init. Mod: 6/9/8
 * Defense:3
 * Armor:1/1
 * Health:  ●●●●●●●● (+3/+2)
 * Cur. Health: □□□□□□□□

Weapons and Equipment

 * 2 Claws/1 Bite = 1 (Fang and Claw)+ 2 (Strength)+ 3 (Brawl + Specialty)+ 2 (Auspice)+ 2 (War form)= 10 dice
 * 2 Claws/1 Bite = 1 (Fang and Claw) + 2 (Strength)+ 3 (Brawl + Specialty)+ 2 (Auspice)+ 1 (Animal) = 9 dice

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Harmony = 7