Sheet:Francisco Lopez

Overview

 * Name: Francisco Lopez-Johnson
 * Virtue: Charity
 * Vice: Wrath
 * Concept: Mad Zoologist's Adopted Son
 * Foundation: Scolastic
 * Catalyst: Hoffnung
 * Aesthetic: Functionalist, with touches of Extropic and Universal
 * Experience: 0/0

Main Article
Francisco Lopez

Attributes
Power:      Strength  ●●      Presence       ●●●  Intelligence ●●● Finesse:    Dexterity ●●      Manipulation   ●    Wits         ●● Resistance: Stamina   ●●●     Composure      ●●   Resolve      ●●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●●           Animal Ken:   ● Computer:     ●●        Brawl:     ●            Empathy:      ● Crafts:       ●         Drive:     -            Expression:   ● Investigation: ●        Firearms:  -            Intimidation: ● Medicine:     ●         Larceny:   -            Persuasion:   - Occult:       ●         Stealth:   ●●           Socialize:    - Politics:     -         Survival:  ●●           Streetwise:   - Science:      ●●●       Weaponry:  -            Subterfuge:   -

Specialties

 * Brawl:     Biting
 * Survival:  Urban
 * Animal Ken: Canids

Axioms

 * Metatropi: ●
 * Apokalypsi: ●●
 * Prostasia: -

Traits

 * Willpower: ●●●●●●
 * Temp.:    □□□□□□
 * Inspiration: ● (Jabir -1)
 * Mania: ●●¤¤¤¤¤¤¤¤

Merits

 * Mane: ● (C. lupus uplift)
 * Calculus Vampire: ●● (free)
 * Adopted Orphan: ●●● (1*2+2*1=4)
 * Dumpster Diver: ●
 * Laboratory Equipment: ●
 * Direction Sence: ●

Flaws

 * Fault: Unshielded Mind (sample Automata Fault No. 7)
 * Daltonism

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 12 (species factor 8)(on all extremities)/8 (species factor 4)(on legs only)
 * Init. Mod: 4
 * Defense: 2
 * Armor: 0
 * Health:      ●●●●●●●●●
 * Cur. Health: □□□□□□□□□

Wonders: Intergral
All considered built/improved by Francisco's uplifter/adopted farther, Dr. Henry Johnson III, a Demiurge.
 * Teeth:
 * Katastrofi ●● (Metatropi ●)
 * Bound Mania: 2
 * Size: 0 (-1 w/ Demiurge Grant)
 * Damage: 2 Lethal (melee)
 * Roll: Str + Brawl + 2 (6 dice; speciality applies)
 * Initial cost: none
 * Variables: Internalized (0); Melee weapon (no Mania cost) (0); Armor piercing 3 (-1); Normal looking (0); Bleeding (-1)
 * Core mod: 5-1-1-1=2
 * Fault: For some odd reason, the Teeth wonder is completely ineffective against any item made of wood. Against such items, the wonder does not apply its own modifier and deals bashing.
 * Nose:
 * Apokalypsi ● (Automata ●, Metatropi ●)
 * Bound Mania: 1
 * Size: 0 (-1 w/ Demiurge Grant)
 * Range: 100 feet (30 m) (Reduced 2 steps from 10 miles)
 * Detects: Smells
 * Roll: Wits+Composure+4 (8 dice) to smell.
 * Variables: Internalized (0). Fragile (+1). Narrow Focus: olfactory only(+2). Normal looking (0).
 * Core mod: -1+1+2=2
 * Fault: Somehow, the Nose wonder doesn't send information to your brain in the way you'd expect it would. Much of it takes a concentrated effort to understand. All attempts to catch a wiff of a scent require your full concentration and an instant action.
 * Will need changing soon.
 * Ears:
 * Apokalypsi ● (Automata ●, Metatropi ●)
 * Bound Mania: 1
 * Size: 0 (-1 w/ Demiurge Grant)
 * Range: 1 mile (1,6 km) (Reduced 1 steps from 10 miles),
 * Detects: Sound
 * Roll: Wits+Composure+3 (7 dice) to hear.
 * Variables: Internalized (0). Fragile (+1). Narrow Focus: acoustic only(+2). Normal looking (0).
 * Core mod: -1+1+2=2
 * Fault: Whenever someone within hearing distance blows a dog whistle, roll a die. The result on the die is the number of turns the wonder refuses to function at all, effectively robbing you of your sense of hearing.

Wonders: Starting
All build by himself, before starting to play.
 * Pluvial Lupine Illusion Mask (P.L.I.M.)
 * Metatropi ●
 * Construction: Science/Medicine ( Inspiration 1 + Int 3 + min(Skills) 1 - Wonder Rank 1 + Equipment 1 + favored Axiom 1 = 6 dice)
 * Bound Mania: 1
 * Size: 2 (face mask) (0)
 * Durability: 1
 * Structure: 3
 * Roll: Intelligence + Science + 4 (-3 penalty for changing species, so + 1) (7 dice)
 * Cost: 1 Mania per 5 points of Size or fraction thereof over 5
 * Variables: Normal looking (0). Range of touch (0). Attached Transformation (+1). Limited Illusions (video only) (+2). Specific Transformation (only disguises the wearer as a human with similar distinguishing features) (+2). Reduced Mania cost (-1).
 * Core mod: 0+0+0+1+2+2-1=4
 * Fault: The mask is exceptionally fragile. Count its durability as being 1 lower.
 * Universal Scanner
 * Apokalypsi ●● (Metatropi ●)
 * Construction: Computer/Medicine/Occult/Science (Inspiration 1 + Int 3 + min (Skills) 1 - Rank 2 + Equip 1 + fav Axiom 1 = 5 dice)
 * Bound Mania: 2
 * Size 1 (hand-held panel) (-1)
 * Durability 1
 * Structure 2
 * Range: 100 feet (30 m) (reduced 1 step from 1 mile)
 * Detects: All phenomena this side of the Gaunlet (one type (physical/biological/metanormal/dimensional/superscience) at a time)
 * Roll: Wits + Computer + 2 (6 dice)
 * Variables: Normal looking(0). Charge-up 30 s (+2).
 * Core mod: -1+0+2 = 1
 * Fault: The scanner, for some reason, refuses to operate on Mania. It has to be recharged at a power outlet once every 24 hours, or it ceases to function.

Wonders: Build during play
Reserved.

Mundane

 * Closing: blue-grey jacket, jeans (a size too big, held by a belt)
 * Large bag x5
 * Small bag

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7