Vampire:Non-Player Characters

Non-player Vampire characters that the STs have created go here.

Background
Former Prince of Atlanta, this Nordic-born vampire was the first Prince of Atlanta since the Great Blizzard of 2011. He ruled from 2011 to late 2012, where a silent coup by Nosferatu Gary Voorn removed him from power. He was an imposing and intimidating Elder, powerful enough to soothe the beast of a near-frenzying Kindred with a simple touch. He is now deceased, Voorn having cut off Skardison's head to ensure a place as the new Prince of the devastated city.

Background
Former Hound of Prince Ragnar Skardison. She was as loyal as her title's namesake, and as cunning and sharp as the Elder Ragnar. Her whereabouts are currently unknown; she was likely disposed of, along with the rest of Ragnar's court, during the coup of current Prince Gary Voorn.

Background
Former Sheriff of Atlanta. Little was revealed about him before his untimely disappearance; it is likely that the current Prince Gary Voorn had him executed along with the rest of Ragnar's court.

Background
A contact of Ragnar's, and one of the first vampires to come to Atlanta after the Great Blizzard. Little was revealed about him before the coup of Gary Voorn, the current Prince of Atlanta; Marcus's whereabouts are currently unknown.

Background
Former Senseschal of the Court of Atlanta. Probably the most playful and talkative of Ragnar's court, Claudia was a well-known and respected messenger girl. Sadly, the little nymph likely met her demise along with her comrades when Gary Voorn took over, the Nosferatu having executed Ragnar to secure his position in Atlanta.

"Father" Martin
Father Martin came to Atlanta trying to save souls. When word of the blizzard reached his holy ears he set to work gathering followers. The fact that a group of patchwork creatures drove him from Kansas City didn't factor in at all, because he does believe wholeheartedly in the cause of the Lancea Sanctum. After all, monsters must have their place in the world to keep people in line. When the flock strays, is it not the duty of the wolf to drive them back to the shepherd?

He's only just started making movements through the city. The poor women that walk the street, they need to be guided to the light. He's used the ghouls he brought with him to act as he feelers on the ground as he builds his sanctum and power. They are all weak men, tempted by the delights of the flesh. In this new life, they will atone either by saving others, or by giving themselves.

In life, Martin was actually a man who wanted desperately to become a priest, but lacked the discipline and studious nature required to hold such a life. Coupled with a boring life and a father that was pressuring him into the family trade of law, and Martin's life looked wholly unremarkable. The times he went to his priest for guidance, the father saw only a desperate need to escape life, not seize destiny and have Martin make his own. Yet when he told the young Martin, the boy kept the priest at a distance. Why would God know everything, and still steer his life to suffering?

His embrace was quick and none too pretty. The regional prince had lost control, and on a rainslicked night Martin was dragged to a sewer grate and killed, the deep black "blood" pushed into his system a shallow parody of the life he once had. The changes were pronounced; his hair grew thin and tangled, his veins suddenly deep blue against his pale skin. Despite still functioning, he gained deep cataracts in his eyes, and he realized that the urge to feed on the blood of others was intense. He lurked on the outskirts of Kansas City since '53, until the monsters drove him away to claim the area for some principal or another. Now he seeks to expand in Atlanta, his vision cleared. It was never about his suffering at all. He suffered to know what happens when one strains against God's plan. Now he seeks to right those off the rails, and those that continue to refuse will act as his servers and deacons.


 * Virtue: Faith
 * Vice: Pride
 * Concept: Underground Zealot
 * Clan: Nosferatu
 * Covenant: Lancea Sanctum

Attributes
Power:      Strength  ●●     Presence       ●●     Intelligence ●●●● Finesse:    Dexterity ●●     Manipulation   ●●●●   Wits         ●●● Resistance: Stamina   ●●●    Composure      ●●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●            Animal Ken:   ●●● Computer:               Brawl:     ●            Empathy:      ●●●● Crafts:                 Drive:                  Expression:   ●●● Investigation: ●●       Firearms:  ●            Intimidation: ●●● Medicine:     ●●        Larceny:   ●            Persuasion:   ●● Occult:       ●●●●      Stealth:   ●●●          Socialize:    ● Politics:     ●●        Survival:  ●●●●         Streetwise:   ●● Science:      ●         Weaponry:  ●●●          Subterfuge:   ●●●

Specialties

 * Occult: Christian Apocrypha, Demonology
 * Stealth: Urban Camo
 * Survival: Urban
 * Expression: Fire & Brimstone
 * Intimidation: Power of Christ Compels

Disciplines

 * Nightmare: ●●●●
 * Monstrous Countenance
 * Dread
 * Eye of the Beast
 * Shatter the Mind


 * Resilience: ●●●


 * Theban Sorcery: ●●●●
 * One Dot Rituals
 * Celibacy
 * Crown of Thorns
 * Sinner's Song
 * Two Dot Rituals
 * Curse of Babel
 * Liar's Plague
 * Three Dot Rituals
 * Blandishment of Sin
 * Four Dot Rituals
 * Stigmata

Traits

 * Willpower: 3/6 (3 ghouls, gangbanger template plus ghoul benefits)

Merits

 * Haven: ●
 * Meditative Mind: ●
 * Zeal: ●●
 * Status: Atlanta: X
 * Status: Lancea Sanctum: ●●
 * Contacts: Street People: ●
 * Herd: Street People: ●
 * Language: Latin, Greek: ●●

Flaws


 * Zealotry: Martin is a zealot, in the sense that he desires nothing less than total and absolute obedience to his chosen faith and creed. The street people he sees as his herd, the tempted flock on the surface, the "converted" gang members he has learned to control. Each should fear him and return to the light of salvation. This also makes him hostile to any non-Christian faith, agnostics, or atheists. When he sees anyone clearly not Christian, he rolls Composure. On a failure, he utterly loses his cool and will automatically attempt to berate and convert them, with a -2 to all social rolls.

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ---
 * 4: --Here-
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 9
 * Initiative Mod: 5
 * Defense: 2
 * Health: 8
 * Blood Potency: 2/Vitae: 11

Weapons and Equipment

 * Rondel Dagger: Dmg; 1L: Size; 1S: Durability; 3
 * Unnamed Nag Hammadi Codex: A codex is a form on the world's earliest books. Thick, made of leather or papyrus or any other easily bound material, and more works of art than simple literary creation. This lost codex from the Nag Hammadi library in Egypt was stolen by a force of Egyptian alchemical mystics, desperate to find more on possible alchemic secrets. The caravan carrying the codex was raided by a group of nomads, who later sold the codex to a skeptical collector in Jerusalem. From him, the codex was stolen by witches seeking secrets of the possible origins of magic, who were forced to trade it to a vampiric lord in exchange for money. That vampire lord sent it as a gift to a "friendly" Invictus in Seattle, only for the book to be lost during a werewolf ambush in Kansas City. Martin found it when he was picking through the remains. The two books of the codex are apparently titled "The Journey of the Converted Legionnaire", and "A Cold Gentile and his Demon". Though Martin, in all honesty, can barely translate the details, he knows enough to realize he's sitting on an occult time bomb. He'll keep the codex in his own knowledge for now, where it gives him a +2 bonus to any rolls involving Theban Sorcery. When the time comes, he's gonna release a bombshell on the Sanctum, and reveal the power of the covenant to the heretics and blasphemers.