Sheet:Joe Hill


 * Name: Joe Hill
 * Concept: Union Rep
 * Profession: Professional
 * Virtue: Charity
 * Vice: Wrath
 * Cell:
 * Compact/Conspiracy: The Union (Politicals)
 * Experience: 0/0

Main Article
[|Joe Hill's biography]

Attributes
Power:      Strength  ●●      Presence       ●●   Intelligence ●●● Finesse:    Dexterity ●●●     Manipulation   ●●   Wits         ●● Resistance: Stamina   ●       Composure      ●●●  Resolve      ●●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●●       Athletics:              Animal Ken: Computer:     ●         Brawl:     ●●           Empathy: Crafts:                 Drive:                  Expression: Investigation: ●●●      Firearms:  ●            Intimidation: Medicine:               Larceny:                Persuasion:   ●●● Occult:                 Stealth:                Socialize:    ●●● Politics:     ●●●●      Survival:  ●            Streetwise:   ● Science:                Weaponry:               Subterfuge:

Specialties

 * Investigation (Hunters)
 * Politics (Local Area)
 * Politics (Trade Unions)
 * Persuasion (Collective Bargaining)
 * Persuasion (Recruitment)
 * Socialize (Working Class)

Traits

 * Willpower: ●●●●●●●
 * Temp.:    □□□□□□□

Merits

 * Professional Training: ●●●
 * Status (The Union): ●●●
 * Your Friends and Neighbours: ●

Contacts

 * Academics
 * Trade Unionists
 * Widows and Orphans


 * ’Guinness’ (An expert on Mages)
 * ‘Trotsky’ (An expert on Vampires)

Flaws

 * Flaws Here

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: Morality 5.
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: +6
 * Defense: 2
 * Armor:
 * Health:  ●●●●●●●●●
 * Cur. Health: □□□□□□□□□

Weapons and Equipment
Generally, Joe doesn't go armed. He's fair with his fists, his old man making sure he could box a little, but he doesn't carry a gun, although he's used one in the past. This is largely because he can't afford one, although sometimes his Union comrades, or their supporters, might provide him with one.

Advancement
10 EXP from Morality drop spent on Wits 2.

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7