Sheet:Gilles Raptis

Overview

 * Name: Gilles Raptis - Prometheus
 * Virtue: Fortitude
 * Vice: Pride
 * Concept: Exiled Investigator
 * Breed: Distant One
 * Auspice: None
 * Rage: Death
 * Experience: 1/10

Main Article
Link to it here

Attributes
Power:      Strength  ●●       Presence       ●●    Intelligence ●●● Finesse:    Dexterity ●●●      Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●       Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●            Animal Ken:   ● Computer:     ●●        Brawl:     ●●           Empathy: Crafts:       ●         Drive:                  Expression: Investigation: ●●●●     Firearms:  ●●           Intimidation: ● Medicine:               Larceny:                Persuasion:   ● Occult:       ●●        Stealth:                Socialize: Politics:               Survival:  ●●           Streetwise: Science:                Weaponry:               Subterfuge:   ●

Specialties
Investigation - Crime Scenes Firearms - Pistol Survival - Shifting Subterfuge - Lying

Aspects
Shapeshifting Regeneration Flight Bare Necessities: ● Keen Eye: ●● Shadowbond: ●●● Spirit Sight: ●●
 * Inborn Aspects:
 * General Aspects:

Traits

 * Willpower: ●●●●
 * Temp.:    □
 * Primal Urge: ●
 * Essence: ●●●●●●

Merits

 * Blessed Egg: ●●●
 * Resources: ●●
 * First Tongue: ●
 * Barfly: ●
 * Animal Companion - Crow: ●
 * Animal Companion - Common Raven: ●

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: 0
 * Health:  ●●●●●●●
 * Cur. Health: □□□□□□□

Weapons and Equipment
Mid-size Car: ●● Beretta Model 92: ●●

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Harmony = 7