Territory System

System

 * As of right now, everyone is able to claim territory, using the following system:


 * When you want a territory (right now, most of Georgia is unclaimed, so don't worry too much about intruding on other people's property) select one of the following ranks of territory you would like to claim.


 * Rank 1 - Building-sized territory
 * Rank 2 - (1-2 mile in diameter)
 * Rank 3+ - (3 miles in diameter, plus 1 mile for every rank beyond 3)


 * Once you claim an area, roll dices equal to the rank of the territory you claimed, with the exception being rank 1 territories, these might not even allow for a roll.


 * Each success on these rolls grants you one territory based advantage. The place may have a popular pub, which would make it easier for vampires to feed or werewolves to interact socially with humans, a place in the forests might have a spring that provides fresh water, a herd of local deer that makes it easy to get meat and leather, or a used den or cave that lets you rest safely from the weather. Note that unless specifically specified, territory benefits only benefit the owner of the territory, not anyone else.


 * You may give suggestions to your ST as to what territory based advantages you would like, but the ST is not obliged to give you what you want. In fact, you may find the very opposite of what you want when looking for a territory!


 * For the time being, these rolls cannot be rerolled. Once they have been rolled, they define an area of Atlanta, which remains permanent. All changes made with territory rolls will be made on the map (coming soon!) and are only permanent for as long as they last. Werewolf burns down a vampire’s haven? It’s gone. Vampire responds by poisoning the werewolf’s water supply? It’s gone. Similiarly, people can work towards making their territories better places by adding more stuff to them, though this requires work, effort and more often than not, money.


 * Each area of Atlanta will be given a rating. This rating (1-10+) determines the [b]total[/b] amount of territory that can be claimed there. Therefore, if a genius and a mage in a given area claim (respectively) a rank 2 and a rank 3 territory, and the area has a total rating of 5, then no one else will be able to claim a territory here because “all seats are taken,” essentially. However, hostile takeovers are possible. Don’t like that new werewolf taking some good turf? Break his jaw with a flail and let everyone know this is your spot now. The exception to this rule is rank 1 territory. Rank 1 territory does not claim towards the total limit inside an area, though if another player decides to expand their territory (for example, an area has rank 3 capacity, and there is 1 player with a rank 2 territory and 2 with a rank 1 territory) then other people may be inside claimed territory and will either be driven out of their homes or become vassals of the owner in who's territory theirs lies (in aforementioned example, if the player with a rank 2 territory expands to rank 3, now the other 2 players are inside the first player's territory. They can either acknowledge his superiority and work out the terms of their stay, or they can get out).


 * Territory that is claimed, depending on the type of territory, will require maintenance and patrolling. If you do not enforce protecting your territory for more than a week, you lose your claim to it and all associated bonuses. If no one claims it in the meantime, you are assumed to take control as soon as you return to it. If someone buds in while you’re not there to protect it, you will have to drive off the new arrival first.


 * Remember, a bigger territory grants bigger and more bonuses, but there is no guarantee you will be able to hang on to it. Bigger territory means more contenders, even NPC ones, and you may not be able to hang on to your territory if it’s bigger than you can protect. Remember, your territory does not have a warranty. If you spend 3 months building your territory, only for some vampire with a big gun to take it all away from you, it’s gone and you’re not getting it back.


 * Territory may also change over time without player intervention. This is a rare occurrence, but an ST may say it happens. You never know.

Territory ratings

 * Each forum will have a stickied thread indicating what territory has been claimed and where. Until the wiki map is going, imagine each territory to be divided into 4 equal pie slices, based on the cardinal directions.


 * Atlanta Metropolitan Area: R10 (thus only allowing a total of 10 dots of territory)

Special effect: Double dices when determining territory features.


 * Sugar Valley: R20
 * Special effect: None


 * Chattahoochee National Forest (near): R20
 * Special effect: Apply a -1 penalty to the dicepool when determining territory features.


 * Chattahoochee National Forest (far): R50
 * Special effect: Apply a -2 penalty to the dicepool when determining territory features.


 * (The "Near" forest is essentially the forest surrounding various suburbs and such. The "Far" forest is the forest far away from the city, which has at least a 1 hour travelling time (as the crow flies) from any nearby civilisation.)