Template:House Rules: Vampire Merits

Dream Visions

 * Will use Blood Potency for Automated Resistance.

Interest Groups
Refers to the collection of Merits in the Carthian supplement, from pages 181-183
 * 9-again only applies to Skill checks, not Discipline usage
 * Requires a monthly Mood to keep active, as per intended restriction on p.181

Haven
There has been a long term misconception that the elements (Size/Security/etc) of the Sanctuary (Haven/Sanctum/Hollow) Merit are separate Merits. They're a single Merit. Also, please note that we deviate from RAW by allowing Sanctuary (Security) to exceed 5. There is no limit on Security.
 * The Wrong Way : Haven (Size) 1 + Haven (Security) 2 = 8xp
 * The Right Way : Haven (Size 1, Security 2) 3 = 12xp

Note: Vampires without Tenancy rights may not expand Haven or Herd beyond 2 dots.

Mentor
Teachers are required to raise statistics beyond 3 dots. If a PC teacher cannot be found, a Mentor can be purchased.
 * A Mentor will have an number of areas of expertise equal to the Merit rating, and have a proficiency in each equal to the Merit rating. Example:  A 3 dot Mentor could have Computers, Brawl, and Kung-Fu each at 3.

Occultation

 * Occultation does not provide a bonus to Obfuscate rolls; it simply hinders the ability of other characters to obtain information about the Occulted person by levying a -1 penalty per dot possessed in this Merit, just like the Mage merit of the same name.

Status
Status will be handled using the Mind's Eye Theater The Requiem (LARP) rules:
 * The Prince and/or Prince's Harpy may raise or lower (strip) Status
 * Public opinion polls will be used to calculate Status rather than being purchased with XP

Unliving Anchor

 * Unliving Anchor is not allowed for play

==References==