Sheet:JMoneykiller

Overview

 * Name: Jmoneykiller
 * Concept: The mortal man with the master plan
 * Profession: Journalist (Webcaster)
 * Virtue: Temperance
 * Vice: Wrath
 * Experience: 0/0

Main Article
JMONEYKILLER

Attributes
Power:      Strength  ●●●       Presence       ●●●     Intelligence ●● Finesse:    Dexterity ●●        Manipulation   ●●●     Wits         ●● Resistance: Stamina   ●●        Composure      ●●      Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    N/A       Athletics: ●            Animal Ken:   ●● Computer:     ●●        Brawl:     ●            Empathy:      N/A Crafts:       ●●        Drive:     ●            Expression:   N/A Investigation: N/A      Firearms:  ●            Intimidation: ● Medicine:     N/A       Larceny:   ●●●          Persuasion:   ●● Occult:       N/A       Stealth:   N/A          Socialize:    N/A Politics:     N/A       Survival:  N/A          Streetwise:   ●●● Science:      N/A       Weaponry:  N/A          Subterfuge:   ●●●

Specialties
1. Animal Ken (Dogs)

2. Persuasion (Manipulation)

3. Subterfuge (Appearing To Be Friendly)

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□

Merits

 * Resources: ●●●
 * Retainer: ●●●● (Two trained bulldogs; see the WoD core for dog stats)

Flaws

 * Headstrong: Prone to choices that can be described as "dumb" and "brash"

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: Current Morality
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 4
 * Defense: 2
 * Armor: 0/0
 * Health:  seven
 * Cur. Health: full

Weapons and Equipment

 * Marijuana
 * Xbox 360 (modded) and controllers
 * 9mm handgun (2L/20/40/80)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina or Resolve + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7