Eloise Moreau

Background
It's hard, living alone on your adopted father's island volcano lair with only the beastmen for company. It's hard and nobody understands. The details of Eloise's birth are somewhat ambiguous. While she was always aware that the man who raised her, Heinrich Moreau, was not her birth father, he preferred not to go into details on the matter, which suited Eloise well enough. He was her only family, and a loving if somewhat irresponsible parent.

But part of her felt like a disappointment to the man. Eloise was more at home in a parlor than a laboratory, preferred silk to chrome, and had no sense of scientific wonder. Vivisections bored her, the roar of tesla coils just annoyed her, and she was perfectly happy remaining earthbound all her life. She was talented, yes, but despite her attempts, she secretly longed for the comfort of city life and companions with conventional human limbs.

Even a visionary feels the weight of years, and eventually Heinrich grew old and ill. He passed on peacefully, leaving everything to Eloise. In his last letter to her was an American immigration visa and a letter, encouraging her to follow her dream of rejoining society -- and suggesting vaguely that she try Georgia.

Over the course of several months, Eloise organized some of the more reliable beastmen to take over the fortress's management. She converted a portion of the treasury into usable funds, and stocked one of the submarines for a long journey. Finally, she said her tearful goodbyes to her companions, promising to call and visit, and made her way to America.

Abilities/Aesthetic
Despite her distaste for melodrama and mad science, Eloise is a competent Genius in her own right. More sane than many of her kind and less involved in biological experimentation than her father, she favors simple and practical solutions to problems, relying almost exclusively on Epikrato at the moment. Her creations tend to be dull steel and thick glass, welded or bolted together and often involving innocuous looking chemical compounds. A firm grounding in mundane medical practice also serves in a pinch, well enough for first aid at least, and at her father's insistence she can shoot even the most bizarre firearms with at least basic competence.

Personality
Eloise does her best to be calm, polite, and rational at all times, the model of a civilized young lady. She loves elegance and culture, and appreciates the finer things. Unfortunately, madness courses through all of the Inspired, and she is certainly not immune. This can manifest itself in occasional flashes of violent temper, appearing almost randomly and disappearing just as fast -- there is often no way to predict when she will unflappably shrug off the slings and arrows of misfortune, and when she'll blow out a car's suspension for cutting her off.

On the other hand entirely, she can easily be too cold. An early lifetime immersed in gruesome scientific research and utterly inhuman company have not been constructive for her sense of empathy or morals. Blood and violence, to her, are a cause for boredom rather than disgust or outrage; if she disdains combat, it is generally out of practicality or disinterest more than any ethical objection. Her grasp of "informed consent" is dubious at best, and the idea of free will being sacrosanct is laughable. She is more than willing to brainwash, transform, or "improve" unknowing or unwilling subjects if she believes it is for the best... and she always knows best. She isn't malicious, but she genuinely doesn't consider questions of right and wrong to be worth considering when compared to more practical concerns, like planning a dinner party or figuring out how to dispose of all these dire mole corpses.

Retainer
Eloise's companion is a large golden retriever named Max, uplifted to true intelligence over a decade ago by her father's experimentation. While incapable of speech and physically no different from a normal dog, Max is possessed of a lifespan and mind roughly comparable to a human, and even capable of reading and typing (very slowly, unless using some sort of specially modified device). The loyal and good-natured canine gladly serves as friend and companion to Eloise. Max's attributes are all 2 dots, and he has 2 dots in Athletics, Animal Ken, Brawl, Computer, Investigation, Intimidation, Survival, and Stealth.

Sheet:Eloise Moreau