Sheet:Arnold Ulysses

Overview

 * Name: Arnold Ulysses
 * Concept: Too-Clever Detective
 * Profession: Detective (Private Detective)
 * Virtue: Justice
 * Vice: Gluttony
 * Cell: None
 * Compact/Conspiracy: None
 * Experience: 0/0

Main Article
Link to it here

Attributes
Power:      Strength  ●●       Presence       ●●    Intelligence ●●● Finesse:    Dexterity ●●●       Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●       Composure      ●●   Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics: ●●●           Athletics: ●            Animal Ken: Computer: ●●              Brawl: ●●                Empathy: ●● Crafts:                Drive: ●                Expression: Investigation: ●●●        Firearms:  ●●            Intimidation: Medicine:              Larceny:               Persuasion: ● Occult: ●●●              Stealth:               Socialize: Politics:              Survival:              Streetwise:  ● Science:               Weaponry: ●             Subterfuge:

Specialties
Investigation: Metanormal Occult: Vampires Streetwise: Locating people Empathy: Distressed People

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□

Merits

 * Barfly: ●
 * Professional Training: ●●● (3rd Asset Skill: Occult)
 * Contacts: ●●● (Police, Media Outlets, Federal Agencies)
 * Resources (Successful PI): ●●●

Flaws

 * Amnesia: Arnold can't remember any of his early childhood (1-12 years) and most of his high school years are blurry and unfocused.

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: Current Morality
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: None
 * Health:  ●●●●●●●
 * Cur. Health: □□□□□□

Weapons and Equipment
1 can of Luminol (●) Crime Scene Kit (●●)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7