Mary-Beth

Overview

 * Name: Mary Beth Parker
 * Virtue: Mercy
 * Vice: Lust
 * Concept: Ghoulfriend II / Employee / College girl / Preacher's Daughter
 * Clan: Gangrel
 * Bloodline: None
 * Covenant: None
 * Experience: 0/0
 * Apparent Age 22 Actual 22
 * Height: 5'3" Weight: 107 Eyes: Blue Hair: Blond dyed Burgundy Red Skin: Pale Caucasian Build: 33"C 22" 31"
 * DoB: 7/7/91 DoG: 2/28/14

Main Article
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Attributes
Power:      Strength  ●●       Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●      Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●       Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●            Animal Ken:   ● Computer:     ●●        Brawl:     -            Empathy:      ● Crafts:       -         Drive:     ●            Expression:   ● Investigation: ●        Firearms:  ●            Intimidation: - Medicine:     ●         Larceny:   -            Persuasion:   ● Occult:       ●         Stealth:   -            Socialize:    ● Politics:     ●         Survival:  ●            Streetwise:   - Science:      ●●        Weaponry:  -            Subterfuge:   ●

Specialties

 * Animal Ken: Soothing
 * Expression: Dance
 * Medicine: Vet

Disciplines

 * Resiliance: ●

Traits

 * Willpower: ●●●●
 * Temp.:    4/4
 * Vitae: ●●

Merits
fill in details that she might have forgotten. Drawback: Just as for any other character, must make an Intelligence + Composure roll to remember any additional details about a subject during stressful situations (such as combat). Gains no bonus to this roll; enhanced memory is a matter of training and organized thinking, not off-thecuff recall.)
 * Striking Looks ●● (+1 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others.)
 * Natural Immunity ● (+2 modifier on Stamina rolls to resist infection, sickness and disease.)
 * Iron Stomach ● (Eat almost anything. +1 to appropriate Survival rolls. +3 to Stamina to resist deprivation)
 * Trained Memory ● (Can remember the events of a single scene or a day’s worth of study perfectly as long as she has a turn to concentrate. During this turn (in which she cannot engage in combat or other stressful situations), she uses a special technique to commit what she has learned to memory. After that, during peaceful times, no longer need to make dice rolls to remember details about that event or piece of knowledge, and can ask the Storyteller to

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ___Here____ Intentional, mass property damage (arson). (Roll three dice.)
 * 4: ___________ Impassioned crime (manslaughter).(Roll three dice.)
 * 3: ___________ Planned crime (murder). (Roll two dice.)
 * 2: ___________ Casual/callous crime (serial murder). (Roll two dice.)
 * 1: ___________ Utter perversion, heinous act (mass murder). (Roll two dice.)

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: 0/0
 * Health:  ●●●●●-●●
 * Cur. Health: 7/7

Weapons and Equipment

 * Various Clothes and gear as originally paid for by Gene.

Advancement
Creation 3/23/14 From Gene's Sheet

Char-gen
Attributes: 4/3/3 // Skills: 10/6/4 (+3 Specialties) // Merits 5 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 5 // 1 dot of disciplines // 1 dot of attributes based on Regnant's clan