Sheet:Leonid Reiniger

Overview

 * Name: Leonid Reiniger
 * Virtue: Charity
 * Vice: Lust
 * Concept: Well-Meaning Mad Psychologist
 * Foundation: Director
 * Catalyst: Hope
 * Aesthetic: New Age Subliminal
 * Experience: 0/0

Main Article
Leonid Reiniger

Attributes
Power:      Strength  ●●       Presence       ●●●     Intelligence ●●●● Finesse:    Dexterity ●●       Manipulation   ●●●●    Wits         ●● Resistance: Stamina   ●●       Composure      ●       Resolve      ●●

Skills
(Extra dot of Occult bought with 3xp from Degeneration) Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●●         Athletics: ●            Animal Ken: Computer:                 Brawl:                  Empathy:      ●●● Crafts:                   Drive:     ●            Expression:   ● Investigation:            Firearms:  ●●           Intimidation: ● Medicine:     ●●●         Larceny:                Persuasion:   ●●● Occult:       ●           Stealth:                Socialize: Politics:                 Survival:               Streetwise: Science:      ●           Weaponry:               Subterfuge:   ●●●

Specialties
Academics: Psychology, Medicine: Neurology, Persuasion: Establishing Rapport

Axioms

 * Epikrato(favored): ●●●
 * Metaptropi(favored): ● (Bought with 5xp from Degeneration)
 * Apokalypsi(favored):

Traits

 * Willpower: ●●●
 * Temp.:    □□□
 * Inspiration: ●
 * Mania: 10 Max

Merits

 * Utility Belt: ●● (+1 to Science/Academics[Psychoanalysis Kit])
 * Resources: ●●●● (Private Psychology Practice)
 * Status: ● (Medical: Licensed Doctor of Psychology)
 * Assembly Line: ● (Bought with 2xp from Degeneration)

Flaws

 * Lame(Club Foot)

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: Narcissim
 * 5: None(Current level due to Degeneration before play)
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 6 (-3 due to Lame flaw)
 * Init. Mod: 3
 * Defense: 2
 * Armor:
 * Health:  ●●●●●●●
 * Cur. Health: □□□□□□□

Weapons and Equipment
> Generic Silhouette Pistol (Armory 67)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7