Sheet:Thomas Mackelroy

Overview

 * Name: Thomas Mackleroy
 * Virtue: Fortitude
 * Vice: Greed
 * Concept: Desperate Door-to-Door Salesman
 * Foundation: Artificers
 * Catalyst: Klagen
 * Aesthetic: Chromatomic Dream
 * Experience: 0/0

Main Article
Thomas Mackelroy

Attributes
Power:      Strength  ●       Presence       ●●   Intelligence ●● Finesse:    Dexterity ●●     Manipulation   ●●●  Wits        ●● Resistance: Stamina   ●●●      Composure      ●●●   Resolve      ●●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    0         Athletics: ●           Animal Ken:   0 Computer:     ●         Brawl:     0            Empathy:      ●● Crafts:       ●●●       Drive:     ●            Expression:   ● Investigation: ●        Firearms:  ●            Intimidation: 0 Medicine:     ●     Larceny:   0           Persuasion:   ●●●● Occult:       0         Stealth:   0           Socialize:    ●● Politics:     ●         Survival: ●            Streetwise:   0 Science:      0      Weaponry:  0            Subterfuge:   ●●

Specialties

 * Persuasion (Sales Pitch)
 * Empathy (Body Language)
 * Crafts (Home Appliances)

Axioms

 * Exelixi (favoured): ●
 * Automata (favoured): ●
 * Metatropi (favored): ●

Traits

 * Willpower: ●●●●●●●
 * Temp.:    □□□□□□□
 * Inspiration: ●
 * Mania: ●●●●●●●●●●● (11 possessed, 3 bound)

Merits

 * Resources (Door-to-Door Entrepreneur): ●
 * Allies (Wichita Modified Auto Sellers Association): ●
 * Dumpster Diver: ●
 * Kitbasher: ●●
 * Assembly Line: ●●

Flaws
Deal Closer (In a stressful situation, will make almost any promise or addition to a deal in order to make it work, regardless of the ability to follow up on the deal or how much it would screw over his side)

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 8
 * Init. Mod: 5
 * Defense: 2
 * Armor: 0
 * Health:  ●●●●●●●●●
 * Cur. Health: □□□□□□□□□

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7