Sheet:Maleena Igora Vacheckiovitch

Overview

 * Name: Maleena Igora Vacheckiovitch
 * Virtue: Mercy
 * Vice: Pride
 * Concept: An Igor is now Herr Doktor
 * Foundation: Reformed Society of Progenitors
 * Catalyst: Neid
 * Aesthetic: Living Tech (Cobra Lalaalalalalaaa)
 * Experience: 1/10
 * Apparent Age 24 Actual 24
 * Height: 5'7" Weight: 130 Eyes: Grey Hair: Whitish Blond Skin: Pale Caucasian Build: 32" 26" 32"

Main Article
[]

Attributes
Power:      Strength  ●       Presence       ●●    Intelligence ●●●● Finesse:    Dexterity ●●●     Manipulation   ●●●   Wits         ●●● Resistance: Stamina   ●●      Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: -            Animal Ken:   ● Computer:     ●         Brawl:     -            Empathy:      ● Crafts:       ●         Drive:     ●            Expression:   - Investigation: ●        Firearms:  ●●           Intimidation: ● Medicine:     ●●●●      Larceny:   -            Persuasion:   ● Occult:       ●         Stealth:   ●            Socialize:    ● Politics:     -         Survival:  -            Streetwise:   ● Science:      ●         Weaponry:  -            Subterfuge:   ●

Specialties

 * Firearms: Internalized Wonders
 * Medicine: Surgery
 * Science: Biology
 * Medicine: Para Human Biology and Modification

Axioms

 * (F)Epikrato: ●
 * (F)Exelixi : ●
 * (F)Automata: ●
 * Katastrofi: ●

Traits

 * Willpower: ●●●●
 * Temp.:    4/4
 * Inspiration: ●
 * Mania: 06/10 (-1 Foundation -3 Bound Wonders)
 * +(2) Size 0 Cataboizers: Mania: +6/6
 * Total Mania: 12/16

Merits
Attributes: Power:      Strength  ●●●      Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●●     Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●●      Composure      ●●●●  Resolve      ●● Skills: Athletics 3, Brawl 3, Intimidation 3, Survival 3, Beholden Modifiers/Skills Gained: Medicine 2, Science 2 Specialties: Athletics: Climb, Brawl: Bite Willpower: 6/6 Morality: 7 Derangements: 0 Mania: 04/04 +(2) Size 0 Cataboizers: Mania: +6/6 Total Mania: 10/10 Initiative: 8 Defense: 4 Running Speed: 13 Size: 4 Weapons/Attacks: Bite: +2 (L)(9) Health:  7/7
 * Inspiration: ● (Base level no cost 10 Mania)
 * Languages: ● (English & German)
 * Resources: ●● (Small income (Living expenses + 1k/month) from stock in Family Business: Vacheckiovitch Biotronics)
 * Utility Belt-Doktor's Bag: ● (Size 2. Gives +1 to Science and Medicine (Including Wonders). No rank/resource penalty for Kitbashing)
 * Beholden: ●●●● (Joe an Albino Chimp: Number:● Prowess:● Ability:●●)(+2 to work on Wonders)

Flaws

 * Paranoia: Suffers a -2 penalty on Social rolls. The slightest hint of suspicious behavior is enough to provoke a Resolve + Composure roll to retain control (made at a -2 penalty). A failed roll indicates that she flees or attacks an offender.

Obligation
becoming a giant caterpillar). (Roll two dice)
 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ___HERE____: Killing an intelligent being. Intentional, mass property damage (arson, most doom cannons). Experimenting on willing human subjects (including oneself) where there is a serious possibility of death or harm. Programming permanent psychological limitations into an ntelligent being. (Roll three dice)
 * 4: ___________: Impassioned serious crime (manslaughter). Sadistic mind control (of the "forcing two friends to fight for your amusement" variety or similar acts of cruelty.) Permanently and significantly altering your physical form (adding two more arms, etc.) (Roll two dice)
 * 3: ___________: Going a month without human contact. Planned serious crime(murder. Slavery. Experimenting on unwilling human subjects where there is a serious possibility of death or harm. Permanently and entirely altering your physical form (uploading yourself into a computer or
 * 2: ___________: Bringing the dead back to life. Rape or sexual mind control. Serial murder. Spreading massive plague and devastation. (Roll one die)
 * 1: ___________: Mass murder. Hideous experiments on unwilling human subjects. Scientific torture. Genocide. (Roll one die.)

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: 0/0
 * Health:  ●●●●●●●
 * Cur. Health: 7/7

Weapons and Equipment
1-Internal Cellular Repair Gland ("Biomorphic enhancement and repair gland") Construction: Medicine Requires: Exelixi 1 Bound Mania: 1 Size: 0 (internal) Cost per Use: 1 Mania per level of Lethal damage or two levels of Bashing damage healed Range: Touch Roll: Dexterity + Medicine - 1 Variables: Internalized, Size 0 (-1) Creation Rolls: Int(4)+Medicine(4)+Inspiration(1)+Favored Axiom(1)+Beholden Ability(2)-Variables(-1)=11d This gland is positioned just below the heart and allows the Maleena to heal herself with a moment's concentration and internal somatic manipulations. The wonder heals heals one point of Lethal damage or two points of Bashing damage per success on the Dexterity + Medicine roll. Maleena can secrete healing fluid from the pores of her fingers. Fault: She only generates enough repair cells to try and heal herself or an other once every other thirty seconds (10 turn delay between healings.

2-Bio-Electrical Generator Gland V1 ("Electric Eel Implant") Construction: Medicine Requires: Katastrofi 1 (Exelixi 1) Bound Mania: 1 Size: 0 (Internalized) Damage: 5 Bashing (Bio-electricity) Range: 20 yards Roll: Dexterity + Firearms + 5 Initial Cost: 0 mania, 20 shots before needing to take an action to recharge Variables: Size 0 (-1), Mania Cost (-1) Creation Roll: Int(4)+Medicine(4)+Inspiration(1)+Beholden Ability(2)-Variables(-2)=9d This gland enables Maleena to energize herself, and fire bolts of electricity at range. Fault: The use of the gland messes with the hormone and sweat receptors in her body. When Maleena uses it for the first time in a day, for the rest of the thread (ma of 24 hours), she smells like an unwashed gym shower room. All attempts to hide have their pools reduced by 1, and dice pools for social rolls are reduced by 1. Anything trying to track you by scent gets a +1 bonus. She may attempt, with a successful Wits + Subterfuge or Wits + Science roll, to mask up the smell using chemicals or deodorants; she needs three successes to do so. She may make an extended roll to do so.

3-Continuous Life Device ("Ghoul Gland") Size 0 Internalized Construction: Medicine Requires: Exelixi 1 Bound Mania: 1 Variables: Self Only (+1), Size 0 (-1) Creation Roll: Int(4)+Medicine(4)+Inspiration(1)+Favored Axiom(1)+Beholden Ability(2)-Variables(-0)=12d When activated for a single point of mania, causes reactions in the body to give her everything she needs to survive for a full day. This includes oxygen, water, and food, meaning she does not need to breathe, eat, or drink. Potentially useful if she is trapped in a desert, a poisonous jungle, in the Mariana Trench, or Space. Fault: This device, for whatever strange reason, causes Maleena to crave bone marrow at least once a week when it isn't active. If she does not consume at least one cup of bone marrow per dot of Inspiration per week, she will become cranky and irritable. All Resolve + Composure rolls will reduce themselves by -1 per week that she does not feast on bone marrow, and return to normal when she has had her fill.

4-7-Internal Catabolizer #s1-4 Size 0 Internalized Construction: Medicine Requires: Being a gGnius Bound Mania: 0 Variables: 0 Creation Roll: This organic and Internalized Capacitors can each hold upto +3 Mania for the person they are implanted in. Two of them are implanted in Maleena the other two into Joe Fault: Since they are Capacitors there is no Faults

Advancement

 * 8/30 Starting Obligation: 5 (+10xp)
 * 8/30 Starting Merit: Language:● (2xp)
 * 8/30 Starting Axiom: Katastrofi: ● (7xp)
 * 8/30 Starting Foundation Membership: Reformed Society of Progenitors (0xp)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7