Taylor

Before the Change
Taylor spent his childhood in the poorer parts of San Diego. His parents did their best to raise him right, but there is only so much you can do while working twelve hours a day. They tried to save up enough so their son could go to college but there was always some kind of emergency, like a hospital bill or a busted oven, and they had to touch his college-fund again. Taylor wasn't stupid,at fourteen he knew with the rate things were going he'd never escape the life of poverty. So, being a teenager, he made a stupid call, he started doing little favors for some shady classmates to start his own collge-fund. A year later a thousand small steps had led him to deep into the world of organized crime, that he could simply walk away. When he tried to anyway, and resisted the first atempts to 'persuasde' him to rethink the desicion, his new friends increased the pressure: visited his home confronted him in front of his family. After his father had gotten the gangbangers to retreat with the threat of calling the police, things got really ugly. With the external enemy gone the parents turned on their son: voices were raised, horrible things were said, a few plates were shatterd at the wall and at the end of the fight Taylor was left without a home and only the clothes on his back to his name. Might be that his parents regretted their desicion to throw out their wayward son, might be not. In the end it didn't matter because Taylor didn't see them again. Unwilling to return home, or join the gang he held responsible for his predicament he wandered the streets for several weeks. Drifting from shelter to shelter. In the end he fell in with a self-styled neighbourhood-watch that tried to keep their shelter and the surrounding area free of any gang-influence. They succeeded mostly because a homeless-shelter, a church and a few apartments weren't worth all that much to the local gangs. For the time being the group offered Taylor everything he wanted, a sense of belonging, protection and a way to vent his frustration.

The Change
One of his comrades in arms was a man who'd partied a bit too hard, swallowed too many diffrent pills or perhaps the wrong pill and the aftermath of the trip had left his brain a few degrees off kilter, now he thought he was some kind of mystic. When the guy claimed the Mother of Deserts had come to him in a dream and shown him a way to make sure nobody would ever bother them again, Taylor and some others went along with his bogus ritual. When the deluded 'shaman' got one of his visions it was usually easier to play along to get it over with, as long as the rital he'd devised was harmless. Eating some bread (only slightly moldy) and drinking water from some bowl baked in the sun, seemed harmless enough. Fortunatly for the seven who had joined the ritual they retreated to a secluded place when they came down with a hight fever. Originally meant to prevent the other people at the shelter from catching whatever had them shivering in the heat of summer, it also meant nobody saw where the swarms came from that started terrorizing the surrounding area the next day.

Aftermath
Using their newfound powers Taylor and the six other Famine-bringers brought the fight to the enemy. Finally everything seemed to work out for Taylor, he had friends he had power and he could fill his college-fund with the ill-gotten money he liberated from gangmemebers that encroached on their territory. But after a glorious few days, reality came crashing down: The gangs recovered from their initial shock and it became evident that the group had very different opinions at what point the ends stopped justifying the means. After a week of bickering and increasingly brutal retributions from the gangs they had messed with Taylor and a woman called Rachel left town instead of joining an all-out war.

The last four years
Since then Taylor has drifted aimlessly through the southern part of the US. His ability to eat almost anything and his supernatural resilience mean he doesn't need to concern himself overmuch with securing food, medical care or shelter. Especially since he found that he can draw on his innate connection to the blazing dessert-sun to warm him during cold days. And the ability to turn into a swarm of ants or locust can get you out of most trouble with other peole. But as fun as his extended sight-seeing tour has been, latlely he has been restless. Just because he can survive on a diet of grass and sleep in the snow doesn't mean he doesn't miss simple luxuries like good food and having a room of his own. His plan to become a autodidact by visiting public libraries is hindered by the fact that librarians don't like grubby bums pawing their books. In short, Taylor is about ready to try and rejoin society as a normal human being.

Overview

 * Name: Taylor
 * Virtue: Charity
 * Vice: Sloth
 * Breed: Famine-bringer
 * Auspice: Noon
 * Rage: Madness
 * Experience: 0/10

Attributes
Power:      Strength  ●●●       Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●       Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●        Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●●●           Animal Ken:   ●● Computer:               Brawl:      ●●           Empathy: Crafts:                 Drive:                   Expression: Investigation: ●        Firearms:                Intimidation: Medicine:               Larceny:                 Persuasion:    ● Occult:       ●         Stealth:   ●●            Socialize: Politics:               Survival:  ●●●           Streetwise:   ●● Science:      ●         Weaponry:  ●             Subterfuge:   ●●

Specialties
Brawl (Biting)

Athletics(Flying)

Streetwise(Avoiding trouble)

Aspects
Inborn

Regeneration (only while eating) Shapeshifting Flight

Chosen at creation:


 * Gross eater: ●
 * Weatherskin: ●
 * Needleteeth: ●●●
 * Needleteeth(Army Ant): ●●●● (No mechanical benefits. But the Flight Aspect doesn't work in Ant-form.)

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□□
 * Primal Urge: ●●●
 * Essence: ●●●●● ●●●●● ●●

Merits

 * Language Spanish: ●

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: X___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 4
 * Defense: 2
 * Armor: -
 * Health:   ●●●●● ●●●
 * Cur. Health: □□□□□ □□□

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Harmony = 7