Sheet:Anwar Ashrafi

Overview

 * Name: Anwar Ashrafi
 * Virtue: Charity
 * Vice: Lust
 * Concept: Weregoat / Satyr / Supernatural novice
 * Breed: Mendean
 * Auspice: Hisagrikdu ("Shadow Born") Reduced cost stealth/athletics gain
 * Rage: Madness (Aphasia)
 * Experience: 30/0

Main Article
Anwar Ashrafi

Attributes
Power:      Strength  ●●●●     Presence      ●●     Intelligence ●●● Finesse:    Dexterity ●●●      Manipulation  ●      Wits         ●● Resistance: Stamina   ●●●      Composure     ●●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●        Athletics: ●●●         Animal Ken:   ● Computers:    ●●       Brawl:     ●●          Empathy:      ● Crafts:       ●●●      Drive:     ●           Expression:   ● Investigation:         Firearms:  ●           Intimidation: ● Medicine:              Larceny:               Persuasion: Occult:       ●        Stealth:   ●●          Socialize: Politics:              Survival:  ●●          Streetwise: Science:               Weaponry:              Subterfuge:

Specialties
Computers (Graphic Design) Craft (Drawing/cartooning) Brawl (Karate)

Aspects

 * Shapeshifting: ● (Inherent)
 * Darksight ● (Inherent)
 * Regeneration ● (Inherent)
 * Catwalk ●
 * Iron Stomach ●●
 * Extraordinary Specimen ●
 * Strong Back ●
 * Unsettling Eye ●
 * Iron Stamina ●

Traits

 * Willpower: ●●●●●
 * Temp.:    □
 * Primal Urge: ●
 * Essence: ●●●●●●●

Merits

 * Danger Sense: ●●
 * Acute Senses (hearing/scent): ●
 * Language (Punjabi): ●
 * Language (Urdu): ●
 * Natural Immunity: ●
 * Resources: ●

Flaws

 * Daylight Aversion, -2 to all rolls in the daytime (Shadow Born flaw)

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: x-
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 12
 * Init. Mod: 6
 * Defense: 2
 * Armor:
 * Health:  ●●●●●●●●
 * Cur. Health: □

Forms: Human, Hybrid, Animal

Form Stats:

Human: -2 to detection as a were-creature

Hybrid: +1 Strength, +3 Stamina, +2 Dexterity, +2 Size, +2 Perception, 1/1 Armour, Health higher of Resolve or Stamina + Size, Defence lower of Wits or Dex, lasts for turns equivalent to Stamina + Resolve + Primal Urge, Speed +4

Animal: +2 Strength, +2 Stamina, Size of 5, Speed +3, Health higher of Resolve or Stamina + Size, Defence lower of Wits or Dex, teeth do Lethal Damage

Weapons and Equipment
Natural Weapons: Teeth (lethal), horns, hooves

Folding knife/large pocketknife

Baseball bat

Car (2005 Honda Civic)

Bicycle

Laptop computer

Cell phone

Breed background
(Not currently known to character)

Mendean Werebreed (Weregoat)

First Tongue Name: Shar-Hissathuh (The Thousand Goats of Death)

Procreation: Reproducing with humans; two Mendeans breeding together produces a ghost-child like being (a salak, or "Sickly Goat")

Backstory: They were born from a black goat spirit who granted human cultists secret and forbidden knowledge; rose up against ruling Uratha, were driven out and cursed by Luna for trying to kill Father Wolf to free humans from werewolf tyranny; werewolves drove the goat spirt, Uzthuka (known religiously as Sharathuh Uzthuka-Ama [Mother Uzthuka of the Thousand Goats]) into the underworld with her children, where they were sheltered by the great death goddess Ereshkigal; Ereshkigal cursed Father Wolf with sickliness, and taught Uzthuka and her children many occult and prophetic secrets; they emerged after Father Wolf's death, and spread across the world teaching others forbidden knowledge and becoming spies, occult scholars and prophets

First Change: Moodiness, madness, anger and fearfulness is normal; in addition, Shadow-Born develop an aversion to light until the change, and either want to furiously scramble up to high places and hide or find places like tunnels to hide in

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Harmony = 7

XP Expenditure
Stamina raised to 3 (15 XP) Dexterity raised to 3 (15 XP)