Sheet:Rebecca Carmicheal

Overview
W.I.P.
 * Name: Rebecca Carmicheal
 * Virtue: Fortitude (She survives and always strives to do better)
 * Vice: Lust (Lust for life, for love, for food, everything)
 * Concept: Werewolf looking for her Center
 * Auspice: Cahalith (Gibbous Moon)
 * Tribe: Iron Masters
 * Lodge:
 * Aspect:
 * Experience: 0/10
 * Height: 5'9" Weight: 160
 * Eyes: Blue-Grey Hair: Raven Black
 * Skin: Tanned Caucasian
 * DoB: 7-24-77

Main Article
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Attributes
Power:      Strength  ●●        Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●       Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●●       Composure      ●●    Resolve      ●●

DALU: Power:      Strength  ●●●     Presence       ●●   Intelligence ●● Finesse:    Dexterity ●●●     Manipulation   ●-   Wits         ●●● Resistance: Stamina   ●●●●    Composure      ●●   Resolve      ●●

GAURU: Power:      Strength  ●●●●●    Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●●     Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●●●●    Composure      ●●    Resolve      ●●

URSHUL: Power:      Strength  ●●●●      Presence       ●●   Intelligence ● Finesse:    Dexterity ●●●●●     Manipulation   ●●   Wits         ●●● Resistance: Stamina   ●●●●●     Composure      ●●   Resolve      ●●

URHAN: Power:      Strength  ●●     Presence       ●●   Intelligence ●● Finesse:    Dexterity ●●●●●  Manipulation   ●●   Wits         ●●● Resistance: Stamina   ●●●●   Composure      ●●   Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●            Animal Ken:   ● Computer:     ●         Brawl:     ●            Empathy:      ● Crafts:       ●●        Drive:     ●            Expression:   ● Investigation: -        Firearms:  -            Intimidation: ● Medicine:     ●         Larceny:   -            Persuasion:   ●● Occult:       ●         Stealth:   ●            Socialize:    ●● Politics:     ●         Survival:  ●            Streetwise:   ●● Science:      -         Weaponry:  ●            Subterfuge:   ●

Specialties

 * Occult: Vampires
 * Drive: Motorcycle
 * Socialize: Men are Easy
 * Persuasion: Men are Easy

Gifts

 * Pack Awareness: ● Cost: None Dice Pool:Wits +Empathy +Wisdom.  Action: Reflexive


 * The Right Words: ● Cost: None Dice Pool: None  Action: Reflexive (+2 to all Social rolls made to encourage or mollify for 1 scene)


 * +● Rituals

Rituals

 * Rituals Trait: ●

Rites

 * Rite of Dedication: ● Dice Pool: Harmony Action: Extended (10 successes; each roll represents one turn)

Renown

 * Cunning ●
 * Glory ●
 * Wisdom ●

Traits

 * Willpower: ●●●●
 * Temp.:    □
 * Primal Urge: ●
 * Essence: ●●●●●

Merits

 * Barfly: ● (Able to get into most Bars/Clubs)
 * Fleet of Foot: ● (+1 to speed)
 * Old Blood: ● (+1 to any Persuasion or Intimidation rolls when dealing with any other shapeshifter creature -1 to any socialize)
 * Resources: ●● (Inheritance: $1000/Month)
 * Striking Looks ●●●● (+2 modifier to all Presence or Manipulation rolls when she attempts to use her looks to entertain, persuade, distract or deceive others.)

Flaws

 * Addiction: The KISS: Beaten (-2 to Composure + Resolve roll to resist pleasure of the KISS)

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: __Here_____ Slaying a werewolf in the heat of battle (Roll three dice.)
 * 4: ___________ Revealing the existence of werewolves to a human; using a silver weapon. (Roll three dice.)
 * 3: ___________ Torturing enemies/prey; murdering a werewolf (Roll two dice.)
 * 2: ___________ Hunting humans or wolves for food. (Roll two dice.)
 * 1: ___________ Betrayal of pack; hunting werewolves for food. (Roll two dice.)

Combat

 * Size: 5
 * Dalu: 6
 * Gauru: 7
 * Urshul: 6
 * Urhan: 4


 * Speed: 11
 * Dalu: 17
 * Gauru: 17
 * Urshul: 16
 * Urhan: 12


 * Init. Mod: 5
 * Dalu: 5
 * Gauru: 6
 * Urshul: 7
 * Urhan: 7


 * Defense: 2
 * Dalu: 2
 * Gauru: 3
 * Urshul: 3
 * Urhan: 3


 * Armor: 0/0
 * Dalu: 1/1
 * Gauru: 2/2
 * Urshul: 1/1
 * Urhan: 0/0


 * Health: ●●●●●-●●● / Cur. Health:  □□□□□-□□□
 * Dalu Health: ●●●●●-●●●●● / Dalu Cur. Health:  □□□□□-□□□□□
 * Gauru Health: ●●●●●-●●●●●-●● / Gauru Cur. Health:  □□□□□-□□□□-□□
 * Urshul Health: ●●●●●-●●●●●-● / Urshul Cur. Health: □□□□□-□□□□-□
 * Urhan Health: ●●●●●-●●● / Cur. Urhan Health: □□□□□-□□□

Weapons and Equipment
Dur:2 Sz:7  Str:9  Acc:22(30mph/turn) Saf:103(70mph) Max:176(120mph) Han:4(8) Occ:1+1 Cst:●●
 * Motorcycle: Santee "Hardcore II" Custom rigid chopper

Advancement
(+10xp) Harmony 5 at Start (-3xp) Skill: Stealth (-3xp) Skill: Weaponry (-2xp) Merit: Barfly (-2xp) Merit: Fleet of Foot

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge