Template:Elemental Kiths


 * Airtouched: the Elementals of wind, cloud, smoke, and sky, who can be as healthy as a fresh breeze or as pestilent as the miasma that surrounds the dead.
 * Blightbent: Elementals of pollution.
 * Earthbones: Changelings who have the mark of earth and stone: lumpen Paracelsian Gnomes, sand spirits, dour men of peat and dwarfs made of mountain granite.
 * Fireheart: Elementals marked with fire, heat or electricity.
 * Levenquick: Elementals of lightning and electricity.
 * Manikin: Changelings who have the character of man-made objects, such as caryatids, mannequins, and other, stranger things, such as enchanted beings powered by clockwork or steam or living bodies made of mercury or glass.
 * Metalflesh: Remade in the forges and furnaces of the Gentry, these Elementals are infused with metallic elements. Possessing natures in tune with gold, steel, or mercury, the Metalflesh have an affinity with any metal except pure iron. Resilient in both body and spirit, they resist attempts at casual harm or manipulation with the Forge's Endurance.
 * Sandharrowed: Changelings of sand.
 * Snowskin: The Children of the cold, who can be as powerful as the Arctic ice or as delicate as a snowflake.
 * Waterborn: Changelings who are imbued with the nature of the waters, soft and brutal, gentle and mighty: undines and nymphs, man-eating river demons, water babies, ladies of the lake.
 * Woodblood: The children of the plants: Green Men, flower faeries, spirits of mandrake, rose, thorns and all manner of medicinal herbs fair and foul.