Sheet:Blake

Overview

 * Name: Blake
 * Virtue: Fortitude
 * Vice: Wrath
 * Concept: Redeeming Addict
 * Auspice: Irakka
 * Tribe: Iron Masters
 * Lodge:
 * Aspect:
 * Experience: 1/105

Main Article
Blake

Attributes
Power:      Strength  ●●●     Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●     Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●●      Composure      ●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:              Athletics: ●●            Animal Ken: Computer:               Brawl:     ●●●●          Empathy:      ●● Crafts:       ●●        Drive:     ●●            Expression: Investigation: ●        Firearms:  ●             Intimidation: ● Medicine:     ●         Larceny:   ●             Persuasion:   ● Occult:       ●         Stealth:   ●●            Socialize:    ● Politics:               Survival:  ●●●           Streetwise:   ●●● Science:      ●●        Weaponry:                Subterfuge:   ●●●

Specialties

 * Medicine: Drugs
 * Science: Chemistry
 * Stealth: Moving in Darkness
 * Streetwise: Black Market
 * Survival: Trapmaking

Gifts

 * Stealth gifts
 * 1 - Feet of Mist
 * 2 - Blending
 * 3 - Running Shadow (Not called shadowstep, my bad)


 * Mother Luna's gifts
 * 1 - Partial Transformation

Rituals

 * Rituals Trait: 1

Rites

 * 1 Rite of Dedication

Traits

 * Willpower: ●●●●●
 * Temp.:    □□□□
 * Primal Urge: ●
 * Essence: ●●●●●●●

Merits

 * Moon Centered ●●
 * Ambidextrous ●●●
 * Danger Sense ●●

Renown

 * Purity:
 * Glory:
 * Honor:
 * Wisdom:
 * Cunning: ●●●

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: -here--
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 5
 * Defense: 3
 * Armor: 0
 * Health:  ●●●●●●●
 * Cur. Health: □□□□□□□

Advancement

 * Cunning Renown 3 (Running Shadow) - 18 exp
 * Athletics 1 - 3 exp
 * Survival 1 - 3 exp
 * Survival 2 - 6 exp
 * Crafts 1 - 3 exp
 * Strength 3 - 15 exp
 * Firearms 1 - 3 exp
 * Brawl 3 - 9 exp
 * Crafts 2 - 6xp
 * Athletics 2 - 6xp
 * Occult 1 - 3xp
 * Dot of Rites (Rite of Dedication) - 5xp
 * Skill specialty Survival: Trapmaking - 3xp
 * Survival 3 - 9 exp
 * Brawl 4 - 12 exp

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge