Email from Moochava

'''Hi!  My name (err… internet name) is Nomad, and I’m starting a forum chronicle that’s going to have quite a few splats enabled (I’m personally running Werewolf and Genius, but my friends are running others), and I was wondering, how would a hunter (well, the ones from Hunter: the Vigil at least) react to genii? Would they want to just shoot them the same as they want to shoot mages?'''

Hunters, being humans, are extraordinarily diverse in their abilities, motivations, and judgments. Different conspiracies will have different attitudes toward them, from the fanaticism of the Long Night to the (potentially even worse) hoarding-and-stealing impulse of Aegis kai Doru. But the thing about geniuses is that, like hunters, they're human--more outwardly human than most mages (and some hunters, like the Lucifuge). In fact, it's really hard to tell a genius from a regular person, especially at the lower levels of Inspiration. Lonesomes could end up joining a hunter conspiracy (especially the Abbey, Thule, Null Mysteriis, or The Union) as "that guy with all the weird machines, but don't touch 'em, 'cause they're real finicky." More disciplined or tech-focused conspiracies, like VALKYRIE and The Cheiron Group, are more likely to realize something weird is going on, but even then, it's not easy to distinguish a genius with Exelixi 1 (which she uses to upgrade her gun and patch herself up when she's hurt) from the "mainstream" weirdness in those groups?

Does Jabir just make them inordinately angry like it makes mages angry?

Only mages freak out when they hear Jabir. Everyone else just hears crazy-talk about M-branes and cyber-chakras.

'''Do they have some kind of common interest in finding out about metanormals that would make them work well together otherwise? Do hunters and genii have any kind of a history together, like a Dr. Horrible and Captain Hammer relationship or something?'''

There have probably been lots of historical interactions; I'll leave it to a Storyteller to detail them. Remember that no one in the World of Darkness has any of the World of Darkness rule books, so there's no sign over someone's head saying "Klagen Artificer" or "Grimm Etherite" (or for that matter, "Promethean-creating demiurge," "hedge witch with a technological focus," or "weird scientist who's not actually Inspired but still makes a few rule-bending things"). Since the Inspired look just like everyone else, they make good masterminds behind a cabal, information-specialists, and patrons for hunters. There are probably also genius-targeting hunting cells, as well as groups in the now-disorganized remnants of Lemuria and the Peerage that specialize in removing human-level nuisances like hunters.'''

Oh, and remember: hunters are mortals, and they're not beholden: they can't use wonders without triggering Havoc.

Good luck with the game!