Sheet:Tobias Clemming

Overview

 * Name: Tobias Clemming
 * Virtue: Prudence
 * Vice: Pride
 * Concept: Slightly shady
 * Auspice: Irraka
 * Tribe: Storm Lord
 * Lodge: None
 * Aspect:
 * Experience: 0/0

Main Article
Tobias Clemming

Attributes
Power:      Strength  ●●       Presence       ●●●    Intelligence ●● Finesse:    Dexterity ●●       Manipulation   ●●●    Wits         ●● Resistance: Stamina   ●●       Composure      ●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:              Athletics:              Animal Ken: Computer:     ●         Brawl:   ●              Empathy:      ● Crafts:       ●         Drive:                  Expression: Investigation: ●●       Firearms:  ●●           Intimidation: ●● Medicine:               Larceny:   ●●           Persuasion:   ●● Occult:                 Stealth:   ●●●          Socialize:    ● Politics:               Survival:               Streetwise:   ●● Science:                Weaponry:               Subterfuge:   ●●●

Specialties
Stealth (Crowds) Subterfuge (Acting) Larceny (Pickpocketing) Firearms (Pistols)

Gifts

 * Alpha (Sense guilt): ●
 * New Moon (Sense Weakness): ●
 * New Moon (Slip away): ●●

Rituals

 * Rituals Trait:

Traits

 * Willpower: ●●●●●
 * Temp.:    □
 * Primal Urge: ●
 * Essence: ●●●●●●●

Merits

 * Resources: ●●
 * Allies (Small businesses): ●
 * Contacts (Homeless): ●
 * Skeleton key (Fetish): ●
 * Danger sense: ●●

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 4
 * Defense: 2
 * Armor: 0
 * Health:  ●●●●●●●
 * Cur. Health: □

Weapons and Equipment
Black leather gloves .40 S&W pistol Dark clothing

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge