Sheet:Jim Davenport

Overview
- In Deathwing form the roll is Res+Com-2 and failing it gives the madness for 24 hours
 * Name: Jim Davenport
 * Virtue: Charity
 * Vice: Pride
 * Concept: Guilt haunted fledgeling
 * Breed: Werecrows
 * Lifestage: Magpie (virgin) +1 to deceive and sneak
 * Rage: Madness (Schizophrenia) -2 social rolls, Res+com or ignore/attack inappropriately
 * Experience removed from AP/harmony: 85/85

Main Article with History and Appearance
Jim_Davenport

Attributes
Power:      Intelligence ●●●        Strength  ●●          Presence       ●● Finesse:    Wits         ●●●        Dexterity ●●●         Manipulation   ●● Resistance: Resolve      ●●         Stamina   ●●          Composure      ●●●

Skills
Mental                Physical               Social (-3 Unskilled)        (-1 Unskilled)        (-1 Unskilled) Academics:            Athletics: ●          Animal Ken:   ● Computer:     ●       Brawl:     ●          Empathy:      ● Crafts:       ●       Drive:     ●          Expression: Investigation: ●      Firearms:  ●          Intimidation: Medicine:     ●       Larceny:   ●●         Persuasion:   ● Occult:       ●●      Stealth:   ●●●        Socialize:    ● Politics:     ●       Survival:  ●          Streetwise:   ● Science:      ●       Weaponry:  ●●         Subterfuge:   ●●

Specialties

 * Survival (Raven Form)
 * Weaponry (Raven Beak)
 * Weaponry (Axes)
 * Stealth (Shadows)
 * Science (Biology)
 * Science (Physics)
 * Medicine (Nursing)

Aspects

 * Shadow Flesh : ●●●● (1e Wits+Ste+Urg : min/sxs, -2 to effect, +3 ste+def - WtF pg 140)
 * Swooping Shadow: ●● (Defense = higher of Dex or Wits in bird form, in flight, see Werecrows)
 * Speak with Beasts ● (Man+Ken+Urg : "Speak" with animal for 1 minute (+1 on Exc) - WtF pg 130)
 * Grave Sight ● Can see ghosts and death spots clearly when focus
 * Two world eyes: ● Can see spirits and into shadow realm clearly when focused

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□
 * Primal Urge: ●
 * Essence: ●

Merits

 * Resources: ●●●
 * Fighting Finesse (raven beak): ●●
 * Crow Tongue ●●●
 * Contacts (family): ●
 * Mentor (Grandma Jill's shade): ●
 * Nest (Trunk): ●
 * Animal Minion (Huginn): ●
 * Animal Minion (Muninn): ●
 * Strong Back (experienced shipper): ●
 * Contacts (ravens): ●
 * Allies (ravens near house): ●
 * Allies (ravens near Michelle's territory): *
 * First Tongue: ●
 * Status (Licensed Nurse): ●

Flaws

 * Secret (Killed Al)
 * Avoidance (Shapeshifting anywhere that could be seen)

Harmony 5

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Human form (Talky, walky, monkey)
Brawl 2Str+1Brawl = 3B Double jumping distance
 * Size: 5
 * Speed: 10
 * Init. Mod: 6
 * Defense: 3
 * Armor: 1/1
 * Health 7:  ●●●●●●●
 * Cur. Health: □□□□□□□

Deathwing form (fear, tough, can fly, Madness)
Entered Automatically on failed Res+Com roll or via Sta+Sur+Urg (5) Mortals must Res+Com-Urg or flee, then -2 to threaten unless 5sxs Bite or claw (Str5+Brawl1) - 6L Perception = Wit3+Com2+Per2 (7) To Fly each round = Dex4+Ath1 (5) In this form, suffers from bad Schizephrenia (-2 on rolls to respond sanely to threats) Failing this roll on some key threats means stuck in form till end, and lingering madness Each scene limited to Res+Sta+Urg turns in this form (+1 per essence spent)
 * Size: 7
 * Speed: 15
 * Init. Mod: 7
 * Defense: 3
 * Armor: 1/1
 * Health 10: ●●●●●●●●●●
 * Cur. Health:  □□□□□□□□□□

Raven form (small, flier, slippery observer)
Entered via Sta+Sur+spec+Urg (6) Beak (Wep2+spec+5dex) = 8L Perception = Wit3+Com3+Per3 = 8 Small - drops 1 health, Sta adds it back
 * Size: 2
 * Speed: 13
 * Init. Mod: 7
 * Defense: 3 (5 when flying)
 * Armor: 0/0
 * Health 7:  ●●●●●●●
 * Cur. Health: □□□□□□□

Weapons and Equipment
Where      What           Details Body       Coat           Nice Forest green raincoat with optional linings Shoulder   Messenger Bag  Nice, leather number Msgr Bag   Netbook+3g     Small netbook with built in 3g and charger, Skype Msgr Bag   Tools          Compact bolt cutter, Sturdy folding knife, Pliers, screwdriver Parked     Pickup         Older, green with black stripes, 2-3 passenger

Advancement

 * 10 xp from degeneration to 5 used on 5 1 dot merits at creation
 * 9xp from AP spent on 1 dot each in drive, politics, crafts - 2013-01-09
 * 2xp from AP spent on 1 dot merit Strong Back (used to moving stuff) - 2013-01-11
 * 15xp from AP spent to raise composure to 3 - 2013-03-02
 * 6xp from AP spent to show science 1 and specialty (biology) - 2013-03-12
 * 8xp from AP spent on physics science specialty and 1 dot sensory gift clearance - 2013-04-10
 * 0xp raven contacts and allies (in two small areas) - 2013-05-10

Approved 6/16 by Lord Fly
 * 16xp of standing AP dedicated to Urge2
 * 6xp of standing AP dedicated to Crow tongue 3
 * 3xp of standing AP dedicated to occult specialty ghosts
 * 8xp of standing AP for one dot medicine, and nursing specilaty and status
 * 3xp weapon specialty axes
 * 7xp Two world eyes and a single dot of Spirit Tongue understanding

Purchases up for approval: 0xp - Supervisor position at Green December terminal cancer hospice 0xp - Several small nests at Green December to protect residents spiritually 6xp - Empathy 2 5xp - Parallel gift Sense Emotion - sniff out an emotion of choice

Planned Future Purchases: 0xp Increase personal nest to 2 5xp parallel gift Pack Sense - emotional sensitivity gives innate sense of all nearby allies status 5xp parallel gift Right Words - +2 to positive social manipulation (yes cajole and mollify, not intimidate) 6xp Persuasion 2 - (brings it up to 6 dice for most things) 5xp parallel gift Loose Tongue - Put folks at ease and get to know them faster 5xp parallel gift Sense Weakness - Find people's

If I ever kill something interesting in game Prey Charm (3 dot merit, WaP) rare powerful luck.

Go further on Crossing Mastery (death linish) - as events warrent (if ghosts or travel is an issue) Trickster Line - Mother Luna gifts, angel wings, steal skin, silver claws, wolf form Expensive (30xp) - Steal memory or a Numina (Fetter, Regenerate, Breach Gauntlet, Discorporate, Hallucinate)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7