Sheet:Marya Obecna

Overview

 * Name: Marya Obecna
 * Virtue: Temperance
 * Vice: Sloth
 * Concept: Locust-changer
 * Breed: Famine-bringer
 * Auspice: Bringer of Balance
 * Rage: Madness
 * Experience: 0/0

Main Article
Marya Obecna

Attributes
Power:      Strength  ●●       Presence       ●●    Intelligence ●●● Finesse:    Dexterity ●●       Manipulation   ●●    Wits         ●● Resistance: Stamina   ●●●      Composure      ●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●         Athletics: ●●            Animal Ken: Computer:     ●          Brawl:      ●             Empathy:     ●● Crafts:       ●          Drive:                   Expression: Investigation: ●         Firearms:               Intimidation: Medicine:               Larceny:                 Persuasion:    ● Occult:       ●●         Stealth:   ●            Socialize:   ● Politics:               Survival:             Streetwise:   ● Science:      ●●●         Weaponry:               Subterfuge:   ●●

Specialties
Craft (Tailoring)

Athletics(Flying)

Streetwise(Avoiding trouble)

Aspects
Inborn

Regeneration Shapeshifting Flight Chosen at creation:


 * Gross eater: ●●
 * Mighty bound: ●●
 * Near-man: ●●●

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□□
 * Primal Urge: ●
 * Essence: ●●●●● ●●●●●

Merits

 * Fleet of foot: ●●
 * Danger Sense: ●●
 * Language Czech: ●
 * Natural Immunity: ●
 * Meditative Mind: ●

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: X---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Speed: 9
 * Init. Mod: 4
 * Defense: 2
 * Armor: -
 * Health:   ●●●●● ●●●
 * Cur. Health: □□□□□ □□□

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Harmony = 7