Sheet:Alexander Engel

Overview

 * Name: Alexander "The Clockmaster" Engel
 * Virtue: Hope
 * Vice: Pride
 * Concept: Clockwork-Obsessed Inspiration Advocate.
 * Foundation: The Fellowship for Manifest Direction
 * Catalyst: Hoffnung
 * Aesthetic: Brass Gears and Glass
 * Experience: 0/0

Main Article
Alexander Engel

Attributes
Power:      Strength  ●       Presence       ●●●  Intelligence ●●●● Finesse:    Dexterity ●●●     Manipulation   ●●●  Wits         ●● Resistance: Stamina   ●●      Composure      ●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●            Animal Ken:   ●● Computer:     ●●        Brawl:     -            Empathy:      ●● Crafts:       ●         Drive:     -            Expression:   ● Investigation: -        Firearms:  ●            Intimidation: - Medicine:     ●         Larceny:   -            Persuasion:   ●●● Occult:       -         Stealth:   -            Socialize:    ●● Politics:     -         Survival:  ●            Streetwise:   - Science:      ●●        Weaponry:  ●            Subterfuge:   ●

Specialties

 * Socialize - Reading Body Language
 * Weaponry - Knives
 * Animal Ken - Artificial Minds

Axioms

 * Automata*: ●●
 * Katastrofi*: ●
 * Metaptropi*:

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□
 * Inspiration: ●
 * Mania: ●●●●●●●●●●

Merits

 * Emotional Detachment: ●
 * Dumpster Diver: ●
 * Adopted Orphan: ●●●●
 * Resources (Inherited from mentor): ●

Flaws

 * One Eye – Missing Right.


 * Deformity – Missing Eye, heavy scarring on right side of body.

Obligation

 * 10: o--
 * 9: o--
 * 8: o--
 * 7: ●___________
 * 6: ●___________
 * 5: ●___________
 * 4: ●___________
 * 3: ●___________
 * 2: ●___________
 * 1: ●___________

Combat

 * Size: 5
 * Speed: 10
 * Init. Mod: 4
 * Defense: 2
 * Armor:
 * Health:  ●●●●●●●●
 * Cur. Health: □□□□□□□□□

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult ponies // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7