Sheet:Gene Kendrick's"Son"

Overview

 * Name: Nitya "Kendrick"
 * Asset: Brave (To be Justice)
 * Fault: Violent (To be Wrath)
 * Concept: Orphan goat-boy (Adopted by a Vampire)
 * Auspice: Hisagrikdu (Shadow-Born)
 * Species: Mendean
 * Experience: 0/0

Main Article
Link to it here

Attributes
Power: Strength ●●       Presence ●         Intelligence ●● Finesse: Dexterity ●●    Manipulation ●●●   Wits ●● Resistance: Stamina ●●●● Composure ●●       Resolve ●●●

Near Man: +1 Perception Power:      Strength  ●●     Presence ●        Intelligence ●● Finesse:    Dexterity ●●●    Manipulation ●●   Wits         ●●● Resistance: Stamina   ●●●●●  Composure ●●      Resolve      ●●

Gauru: +2 Perception +4 Speed Power:      Strength  ●●●       Presence ●         Intelligence ●● Finesse:    Dexterity ●●●●      Manipulation ●●●   Wits         ●● Resistance: Stamina   ●●●●●●●   Composure ●●       Resolve      ●●●

Goat: +3 Speed Power:      Strength  ●●●     Presence ●         Intelligence ●● Finesse:    Dexterity ●●      Manipulation ●●●   Wits         ●● Resistance: Stamina   ●●●●●●  Composure ●●       Resolve      ●●●

Skills
Mental          Physical        Social (-3 Unskilled)    (-1 Unskilled)    (-1 Unskilled) Academics:           Athletics: ●●         Animal Ken: ● Computer:            Brawl: ●              Empathy: ● Crafts: ●●           Drive:                Expression: Investigation:       Firearms:             Intimidation: ● Medicine:            Larceny: ●            Persuasion: ● Occult: ●            Stealth: ●●●          Socialize: Politics:            Survival: ●           Streetwise: Science:             Weaponry:             Subterfuge: ●

Specialties

 * Animal Ken: Goats
 * Athletics: Running

Aspects

 * Alarming Alacrity: ●● (spends a Willpower point and can double his Speed for a number of turns equal to the points purchased in this Aspect.)
 * Near-Man Form: ●●● (+1 to Stamina and Dexterity, +1 to Size and Perception, -1 to Manipulation, causes Lunacy but human does not subtract Primal Urge score from resistance roll)
 * Parallel Gift - Death Sight: ●

Rituals
Rituals Trait: ●

Rites

 * Rite of Dedication: ● Dice Pool: Harmony Action: Extended (10 successes; each roll represents one turn)

Traits

 * Willpower: ●●●●●
 * Temp.: □□□□□
 * Primal Urge: ●
 * Essence: ●●●●●-●●●●●

Merits

 * Fleet of Foot: ●● (+2 Speed)
 * Iron Stomach: ●● (Eat almost anything. +2 to appropriate Survival rolls. +3 to Stamina to resist deprivation)
 * Language Merit: ● (Knows English as well as Urdu. though does have a strong accent and some slip ups do occur)
 * Natural Immunity: ● (+2 modifier on Stamina rolls to resist infection, sickness and disease.)
 * Strong Back: ● (+1 Strength for Lift/Carry)

Flaws

 * Hypnotized By the Blood Thief: As well as being susceptible to abilities such as Dominate, Nitya responds to Animalism much like a normal goat would.

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: -Good Kid-
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 4 Near-Man: 5 Gauru: 6 Goat: 4
 * Speed: 11 Near-Man: 12 Gauru: 14  Goat: 11
 * Init. Mod: 4 Near-Man: 5 Gauru: 6 Goat: 4
 * Defense: 2 Near-Man: 3 Gauru: 2 Goat: 2
 * Armor: 0/0 Near-Man: 0/0 Gauru: 1/1 Goat: 0/0
 * Health: ●●●●●-●●● / Cur. Health: □□□□□-□□□
 * Near Man Health: ●●●●●-●●●●● / Cur. Health: □□□□□-□□□□□
 * Gauru Health: ●●●●●-●●●●●-●●● / Cur. Health: □□□□□-□□□□□-□□□
 * Goat Health: ●●●●●-●●●●● / Cur. Health: □□□□□-□□□□□

Weapons and Equipment

 * As Gauru or Goat Teeth and Hooves do Lethal: Str + Brawl (5)
 * As Gauru Horns do Lethal: Str + Brawl (5)

Char-gen
Attributes: 5/4/3 // Skills: 8/5/3 (+2 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge