Sheet:Hunter Mindy

Overview

 * Name: Mindy "Hit Girl" Macreedy
 * Concept: Second Generation Hunter now in College
 * Profession: Daughter of former Hit-Man
 * Virtue: Justice
 * Vice: Wrath
 * Cell: None
 * Compact/Conspiracy: None
 * Experience: 0/10
 * Age:19 DoB:10/12/94 Height: 5'2" Weight: 107 Eyes: Blue Hair: Reddish Blond Sex: Female Build: Petite dancers build

Main Article
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Attributes
Power:      Strength  ●●      Presence       ●●    Intelligence ●● Finesse:    Dexterity ●●●●    Manipulation   ●●    Wits         ●●● Resistance: Stamina   ●       Composure      ●●    Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●         Athletics: ●●●          Animal Ken:   - Computer:     ●         Brawl:     ●●●          Empathy:      ● Crafts:       ●         Drive:     -            Expression:   ● Investigation: -        Firearms:  -            Intimidation: ● Medicine:     -         Larceny:   -            Persuasion:   ● Occult:       ●         Stealth:   ●            Socialize:    ● Politics:     -         Survival:  -            Streetwise:   ● Science:      -         Weaponry:  ●●●●         Subterfuge:   ●

Specialties

 * Weaponry: Improvised Weapons
 * Athletics: Throwing
 * Subterfuge: I am just a normal young woman. No-one special.
 * Stealth: Blending into a Crowd

Traits

 * Willpower: ●●●●●
 * Temp.:    □□□□□

Merits

 * Fighting Finesse-Aikido: ●●
 * Use Dexterity instead of Strength for Aikido
 * Fighting Style-Aikido: ●●●
 * Ukemi: She knows how to fall properly and get up quickly. She may stand up from a prone position once per turn as a reflexive action, and is considered to have one point of armor against bashing damage caused by falls – but not other sources.
 * Aiki: Is skilled enough to defend with a throw by avoiding the attack and seizing her opponent’s balance. If she forgoes her standard Defense, roll Dexterity + Brawl; if the result exceeds the opponent’s damage roll then suffers no damage and immediately applies a grappling hold or (once she attains the third maneuver) Shihonage. She may employ this maneuver against Brawl, Weaponry or close-range Firearms attacks. Drawback: This maneuver constitutes only action for the turn.
 * Shihonage: Can throw an opponent quickly and forcefully, without getting tangled up in a clinch. Treat a shihonage throw like a standard Brawl strike attack, except that it also knocks the opponent prone up to as many feet away as your Size + Brawl successes in any direction the character prefers.


 * Fighting Finesse-Improvised Weapons: ●●
 * Use Dexterity instead of Strength for Improvised Weaponry
 * Fighting Style-Improvised Weaponry: ●
 * Always Armed: May make a reflexive Wits + Weaponry roll to pick up an object suitable for use as a weapon in any save the most barren environment.
 * Weapon is Size 1 Durability 2 Lethal 1. If exceptional is rolled is Size 2 Durability 2 Lethal 2


 * Fighting Style-Two Weapons: ●
 * Whirling Blades: Dodge trait (Defense doubled; see p. 156) is not penalized by multiple attacks staged against her in a turn until the number of attacks exceeds her Weaponry dots, at which point each attack thereafter reduces her Dodge by -1. So, if she (with 3 Defense and 4 Weaponry) dodges attacks in a turn, the first four incoming attacks suffer her full Dodge trait as a penalty (-6). The fifth suffers a -5 penalty, the fifth suffers a -4 penalty, and so on. Basically, her weapons move so quickly all about her that opponents in close combat have trouble reaching or assaulting her.


 * Quick Draw-Improvised Weapons: ●
 * Can pull an Improvised Weapon and attack without penalty as a single action in a turn. If a weapon is hidden on her (under a coat or in a purse), it can be drawn and used in the same turn without the normal loss of Defense


 * Interdisciplinary Specialty: ●
 * Both Weaponry and Athletics gain bonus of Improvised Weaponry Specialty


 * Fast Reflexes: ●
 * +1 Initiative


 * Resources-Inheritance for the rest of her life : ●
 * $500.00/Month and $1,000.oo in assets

Flaws

 * Flaws Here

Morality

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ---
 * 5: ___Here____ Intentional, mass property damage (arson). (Roll three dice.)
 * 4: ___________ Impassioned crime (manslaughter).(Roll three dice.)
 * 3: ___________ Planned crime (murder). (Roll two dice.)
 * 2: ___________ Casual/callous crime (serial murder). (Roll two dice.)
 * 1: ___________ Utter perversion, heinous act (mass murder). (Roll two dice.)

Combat

 * Size: 5
 * Speed: 11
 * Init. Mod: 6
 * Defense: 3
 * Armor: 0/0
 * Health:  ●●●●●-●●●
 * Cur. Health: □□□□□-□□□

Weapons and Equipment

 * Unarmed Combat: (6)Bashing Aikido
 * Pencils, Pens, ect : Size:1 Durability:2 Damage:+1(10)Lethal Melee or (10)Lethal Ranged 10 yards
 * Clothes for School
 * Books for School
 * Small apartment off-campus
 * Street Bike: Dur: 2 Size: 3 Structure: 5  Accl: Str (2)  Safe: Str + 5 (7)  Top: Str + 15 (17)  Handle: +3 (10)  Occ: 1  Cost: ●
 * Laptop
 * Cheap Cellphone

Advancement

 * (+10xp) Morality 5 at start
 * Merits: Interdisciplinary Specialty: ●, Fighting Style-Two Weapons: ●, Quick Draw-Improvised Weapons: ●, Resources: ●, Fast Reflexes: ● (10xp)

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina or Resolve + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7