Sheet:William Napier


 * Name: William Napier
 * Virtue: Charity
 * Vice: Pride
 * Concept: Forest Warden
 * Auspice: Suharrahu
 * Tribe: None
 * Lodge:
 * Aspect:
 * Experience: 0/0

Main Article
William_Napier

Attributes
Power:      Strength  ●●●●   Presence     ●●●  Intelligence ●● Finesse:    Dexterity ●●●    Manipulation ●     Wits        ●●● Resistance: Stamina   ●      Composure    ●●    Resolve     ●●

DALU: Power:      Strength  ●●●●*   Presence       ●●●     Intelligence ●● Finesse:    Dexterity ●●●     Manipulation   -       Wits         ●●● Resistance: Stamina   ●*      Composure      ●●      Resolve      ●●

GAURU: Power:      Strength  ●●●●***   Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●●*      Manipulation   ●     Wits         ●●● Resistance: Stamina   ●**       Composure      ●●    Resolve      ●●

URSHUL: Power:      Strength  ●●●●**    Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●●**     Manipulation   ---   Wits         ●●● Resistance: Stamina   ●**       Composure      ●●    Resolve      ●●

URHAN: Power:      Strength  ●●●●    Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●●**   Manipulation   ●     Wits         ●●● Resistance: Stamina   ●*      Composure      ●●    Resolve      ●●

Skills
Mental                  Physical            Social (-3 Unskilled)          (-1 Unskilled)      (-1 Unskilled) Academics: ●             Athletics: ●●●●      Animal Ken: ● Computer:                Brawl: ●             Empathy: Crafts:                  Drive:               Expression: Investigation: ●●●       Firearms:            Intimidation: ● Medicine: ●              Larceny:             Persuasion: ● Occult: ●●               Stealth: ●●●         Socialize: Politics:                Survival: ●●●        Streetwise: Science:                 Weaponry:            Subterfuge: ●

Specialties

 * Athletics: Archery
 * Stealth: Woods
 * Investigation: Paranormal Activity

Gifts

 * Gift list 1: ●●●●●

Rituals

 * Rituals Trait:

Traits

 * Willpower: ●●●●
 * Temp.:    □□□□
 * Primal Urge: ●
 * Essence: ●●●●● ●●

Merits

 * FS Archery: ●●●
 * Draw and Loose (●): Arm muscles are well-toned for the demanding task of repeatedly drawing a heavy bow. He gains +1 Strength for the purposes of a bow’s minimum Strength, Damage and Range.
 * Rapid Nock (●●): Can maintain a withering rate of fire. Once per turn, he may “reload” a bow as a reflexive action.
 * Arcing Fire (●●●): Character is a master of estimating range, wind and other factors to arc shots much farther than they would travel if fired directly. Double the Ranges of any bow used.
 * Resources: ●● Government Payroll ($1,000 a month and approximately $5000 worth of assets)
 * Contacts: ●● Media, Police

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: -Who’s a Good Boy!?-
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Dalu: 6
 * Gauru: 7
 * Urshul: 6
 * Urhan: 4


 * Speed: 12
 * Dalu: 14
 * Gauru: 20
 * Urshul: 23
 * Urhan: 19


 * Init. Mod: 5
 * Dalu: 5
 * Gauru: 6
 * Urshul: 7
 * Urhan: 7


 * Defense: 3
 * Dalu: 3
 * Gauru: 3
 * Urshul: 3
 * Urhan: 3


 * Armor: 0/0
 * Dalu: 0/0
 * Gauru: 1/1
 * Urshul: 0/0
 * Urhan: 0/0


 * Health: ●●●●●-●● / Cur. Health:  □□□□□-□□
 * Dalu Health: ●●●●●-●●● / Dalu Cur. Health:  □□□□□-□□□
 * Gauru Health: ●●●●●-●●●●● / Gauru Cur. Health:  □□□□□-□□□□□
 * Urshul Health: ●●●●●-●●●● / Urshul Cur. Health: □□□□□-□□□□
 * Urhan Health: ●●●●●-● / Cur. Urhan Health: □□□□□-□

Weapons and Equipment
Pick-up truck(will drive a park-owned vehicle instead if on the job)

Smart Phone

Laptop(Rather large, rarely leaves his home)

Compound Bow (14) 120/240/480

Hunting Arrows: +1 damage and Armor Piercing 2 vs. soft armor, -2 damage vs. rigid armor.

Binoculars

Survival and First Aid kits +2

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 // Duration of Gauru form (turns) = Stamina + Primal Urge