Genius:Mood

"Look, twenty people, all dedicated to world conquest? That's not tenable. But this game possesses powerful hypnotic qualities that cause suggestibility in lab rats." ''' "Really?" "Now half the rats are Marxists and the other half are Libertarians. I gave them Internet access and now they're all making asses of themselves on political messageboards." "That's sick. But wait, suggestibility? We could use this as a weapon! Quickly, now, grind up these games and add them to Vienna's drinking water. We'll have them on their knees by Tuesday."
 * A Light in the Darkness
 * At its heart, Genius is about a bunch of crazy people, and as mortifying as insanity can be, it can provide the best of sublime humor. While we don't expect players to tarry long in the realm of potions that induce camp homosexuality and flying sharks with eye lasers, a bit of darker comedy in the midst of the most serious of scenes can add to the mood by reminding the reader that the character is, after all, far removed from the reality he bends.


 * No One Man Should Have All That Power
 * In a way, Geniuses are the cousins of hunters. The same thing that drives them to protect humanity also ostracizes them from it. The difference between them, however, is that Genii are truly insane. They truly do lack sanity, though the Inspired are unique in their ability to inflict the phantasms of their madness on other creatures who exist on the outskirts of the imagination, in the shadows far from the protective illumination of reason.