Sheet:Michelle Lawson

Overview

 * Name: Michelle Lawson "Light-in-the-Storm"
 * Virtue: Charity
 * Vice: Greed
 * Concept: Ambitious Spirit Master
 * Auspice: Ithaeur
 * Tribe: Storm Lord
 * Lodge: Lodge of Winter
 * Aspect:
 * Experience: 0/101

Main Article
Michelle Lawson

Attributes
Power:      Strength  ●●       Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●       Manipulation   ●●    Wits         ●● Resistance: Stamina   ●●       Composure      ●●●   Resolve      ●●●

DALU: Power:      Strength  ●●*      Presence       ●●●     Intelligence ●● Finesse:    Dexterity ●●       Manipulation   ●-      Wits         ●● Resistance: Stamina   ●●*      Composure      ●●●     Resolve      ●●●

GAURU: Power:      Strength  ●●***     Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●*       Manipulation   ●●    Wits         ●● Resistance: Stamina   ●●**      Composure      ●●●   Resolve      ●●●

URSHUL: Power:      Strength  ●●**      Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●**      Manipulation   ---   Wits         ●● Resistance: Stamina   ●●**      Composure      ●●●   Resolve      ●●●

URHAN: Power:      Strength  ●●      Presence       ●●●   Intelligence ●● Finesse:    Dexterity ●●**    Manipulation   ●●    Wits         ●● Resistance: Stamina   ●●*     Composure      ●●●   Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●        Athletics: ●●           Empathy:      ●● Crafts:       -         Brawl:     ●            Expression:   ●● Investigation: ●        Firearms:  -            Intimidation: ●● Medicine:     -         Larceny:   -            Persuasion:   ●● Occult:       ●●        Stealth:   ●            Socialize:    ●● Politics:     ●●        Survival:  ●●           Streetwise: Science:      -         Weaponry:  ●            Subterfuge:   ● Computers:    ●

Specialties

 * Occult: Legends of The People, Rites
 * Politics: Pack Dynamics, Fundraising
 * Socialize: Spirits
 * Weaponry: Axes

Gifts

 * Level 1: Sense Guilt, Two-World Eyes, Warning Growl, Crushing Blow
 * Level 2: Shadow Discord
 * Level 3: Luck-Eating

Rituals

 * Rituals Trait: ●●●

Rites

 * Level 1: Banish Human, Rite of Chiminage, Rite of Dedication, Rite of the Spirit Brand
 * Level 2: Blademaster's Rite, The Spirit Hunt, Shadow Conveyance, Summon Gaffling, Rite of Contrition, Rite of Unbridled Resonance
 * Level 3: Bind Spirit, Wake the Spirit

Renown

 * Honor ●
 * Purity ●
 * Wisdom ●●●

Traits

 * Willpower: ●●●●●●
 * Temp.:    □
 * Primal Urge: ●
 * Essence: ●●●●●●

Merits

 * Common Sense: ●●●●
 * Fetish - Kanruth's Eye: ●
 * Resources: ●●
 * Status: City Hall ●
 * Contacts: City Hall ●●
 * Contacts: Environmental Groups ●
 * Bureaucratic Navigator: ●●
 * Retainer: Littlest-Glimmer

Flaws

 * Flaws Here

Harmony

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: __Here_____
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: ___________
 * 1: ___________

Combat

 * Size: 5
 * Dalu: 6
 * Gauru: 7
 * Urshul: 6
 * Urhan: 4


 * Speed: 9
 * Dalu: 11
 * Gauru: 17
 * Urshul: 20
 * Urhan: 16


 * Init. Mod: 5
 * Dalu: 5
 * Gauru: 6
 * Urshul: 7
 * Urhan: 7


 * Defense: 2
 * Dalu: 2
 * Gauru: 2
 * Urshul: 2
 * Urhan: 2


 * Armor: 0/0
 * Dalu: 0/0
 * Gauru: 1/1
 * Urshul: 0/0
 * Urhan: 0/0


 * Health: ●●●●●-●●● / Cur. Health:  □□□□□-□□□
 * Dalu Health: ●●●●●-●●●● / Dalu Cur. Health:  □□□□□-□□□□
 * Gauru Health: ●●●●●-●●●●●-● / Gauru Cur. Health:  □□□□□-□□□□□-□
 * Urshul Health: ●●●●●-●●●●● / Urshul Cur. Health: □□□□□-□□□□□
 * Urhan Health: ●●●●●-●● / Cur. Urhan Health: □□□□□-□□

Littlest Glimmer

 * Name: Littlest-Glimmer
 * Type: Artifical - Artificial Light Choir - Lantern Descant (Sakgizi-Alath, a.k.a. Lanternlings)
 * Rank: Lesser Gaffling (Level 1)
 * Attributes:
 * Power: 3
 * Finesse: 3
 * Resistance: 2
 * Influences:
 * Light: 1
 * Numina:
 * Brighten: Spirit spends 1 Essence and rolls Power+Finesse. Each success allows the spirit to brighten an area up to 1 foot per success, in a diameter around where the spirit floats. This is an ability inherent to all lanternlings.
 * Materialize (pg. 278 of the WtF Corebook)
 * Material Vision (pg. 278 of the WtF Corebook)
 * Pathfinder (pg. 144 of Book of Spirits)
 * Initiative: 5
 * Size: 2
 * Corpus: 4
 * Speed: 16
 * Defense: 3
 * Willpower: 5
 * Essence: 10
 * Ban: The lanternling must never be doused in water, or splashed with enough to cover it. The spirit takes 1 point of aggravated damage per turn he is in contact with water. The exception is rain, which merely gives the spirit discomfort (subtract 1xcurrent rank from all dice pools of the spirit's in the rain).

Advancement

 * Creation: Lowered Harmony to 6. Bought Rituals 1 and Rite of the Spirit Brand for 5XP.
 * 3/14/13: 6XP for Politics 2, 6XP for Academics 2, 3XP for Computers 1
 * 5/28/13: 3XP for Specialty: Fundraising, 8XP for Rituals 2 (Rite of the Spirit Hunt)
 * 8/28/13: 12XP for Wisdom 2 (Free Shadow Discord Gift), 7XP for Crushing Blow Gift, 6XP for Bureaucratic Navigator, 3XP for Weaponry Specialty: Axes
 * 10/8/13: 2XP for Summon Gaffling rite, 1XP for The Rite of Chiminage, 1XP Rite of Dedication
 * 1/9/14: 2XP for Unbridled Resonance Rite, 18XP for Wisdom 3 (Free Luck Eating Gift), 6XP for Rituals 3 (Bind Spirit,) 6XP for Occult 2
 * 1/18/14: Joined Lodge of Winter. Insight Gifts are Affinity. Free Waking the Spirit Rite
 * 1/21/14: 2XP for Shadow Conveyance Rite, 2XP for Rite of Contrition, 2XP for Blademaster's Rite

Special Notes

 * Resources can be lost due to consistent absence from work.
 * Rite of Unbridled Resonance: Sacrifice an item to create Essence of the appropriate resonance equal to the item's size. Takes 15 successes, each representing minute of casting. An Exceptional Success allows user to choose the resonance for items that are ambiguous. Can only be used to feed loci and spirits.

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve +

Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7 //

Duration of Gauru form (turns) = Stamina + Primal Urge