Wereowl

Rough draft wereowl thingie

Forms: Hybrid Form Animal Form
 * Human Form
 * » Supernatural attempts to detect wereowl condition are at -2 dice.
 * » Werewowls in their human form appear wise or observant and others perceive their eyes as somehow large and taking in everything, even if when measured they're the same size as everyone else's.
 * » Not as brutal in appearance as a Uratha's transformation, but certainly alien and weird. The head can pivot 360 degrees, feet and hands are armed with flesh ripping talons, and the eyes are alarmingly huge and black, bringing to mind a frightening abyss or the unknown depths of space. The lunacy it inflicts terrorizes the victim with the horror of the infinite and the unknowable and their own position in the universe as insignificant and ignorant. See "Fear Effect" below
 * » Can remain in form for (Stamina + Resolve + Primal Urge + Spent Essence) turns.
 * » +2 Strength, +2 Dexterity, +2 Stamina, +2 Size, +2 Perception, 2/2 Armor
 * » Talons and beak causes lethal damage
 * » Fails most mental and social rolls
 * » Madness Rage
 * » » Same triggers as werewolves' death rage.
 * » » Upon failing Resolve + Composure roll, character cannot leave hybrid form prematurely. For the next 24 hours after returning to human form (for our purposes, in the next thread that character is involved in), wereowl suffers from Hysteria [Options are Hysteria, Megalomania, Obsessive Compulsion, Paranoia, or Schitzophrenia. Discuss further]
 * » Slightly larger than an average owl
 * » Inflicts lethal damage with talons
 * » +3 bonus to Dexterity
 * » Size 2 (Only loses 1 Health for changing into this form)
 * » [Note: Need flying statistics here and how it relates to speed]

Auspices:
 * » [Discuss]

Fear Effect:
 * » Any mortal witnessing the wereowl in hybrid form must roll Resolve + Composure - wereowl's Primal Urge
 * » Dramatic failure causes the human to become awestruck and paralyzed, and gains a mild derangement [Note: pick one] for the following week.
 * » Failure causes the mortal to flee in terror.
 * » Success allows the mortal to maintain control of himself, but he suffers a -2 penalty to any roll with the wereowl as the target.
 * » Exceptional success grants the mortal fearlessness in the face of the monster.

Inborn Aspects:
 * » Shapeshifting
 * » Ressurection/Vulnerability to Silver [Discuss]
 * » Flight or Shadow Bond [Discuss]