Lemurian Priest

Overview

 * Name: Lemurian Priest
 * Virtue: Hope
 * Vice: Pride
 * Concept: Cultist Trying to Bring Back the Reptilians
 * Foundation: Various Brahmins
 * Catalyst: Hoffenung
 * Aesthetic: Raygun Gothic
 * Experience: 0/0

Main Article
Link to it here

Attributes
Power:      Strength  ●●●       Presence       ●●    Intelligence ●●●● Finesse:    Dexterity ●●●       Manipulation   ●●●    Wits         ●●● Resistance: Stamina   ●●●       Composure      ●●    Resolve      ●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●●        Athletics: ●●            Animal Ken: Computer:     ●●         Brawl:     ●●●           Empathy:      ●● Crafts:       ●●●        Drive:     ●●●           Expression: Investigation: ●         Firearms:  ●●●           Intimidation: ●● Medicine:     ●●●        Larceny:                 Persuasion:   ● Occult:       ●●         Stealth:                 Socialize: Politics:     ●●         Survival:  ●             Streetwise: Science:      ●●         Weaponry:  ●●●           Subterfuge:   ●●

Axioms

 * Unknown Axioms: Unknown Dots

Traits

 * Willpower: ●●●●
 * Temp.:    □
 * Inspiration: ●●
 * Mania: ●●●●●●●●●●●●

Merits

 * Merit 1: ●●●●●

Flaws

 * Flaws Here

Obligation

 * 10:---
 * 9: ---
 * 8: ---
 * 7: ---
 * 6: ___________
 * 5: ___________
 * 4: ___________
 * 3: ___________
 * 2: THE TRUE LEMURIA SHALL RETURN!
 * 1: ___________

Combat

 * Size: 5
 * Speed: 11
 * Init. Mod: 5
 * Defense: 3
 * Armor: 2
 * Health:  ●●●●●●●●
 * Cur. Health: □

Weapons and Equipment
Mutilator Ray (Larval): Katastrofi 2. Size 3 (submachinegun). Damage 5 Lethal. Roll 11 dice. Range 20/40/80. Costs two Mania. Causes one Bashing damage to wielder per shot.

8: The Vestments of Lemuria: Prostasia 1. Armor 2. Grafted, Heavy Armor. If knocked down, it requires a Strength + Athletics check to get back up.

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Resolve or Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7