Sheet:Father Marshall

Overview

 * Name: Father Marshall
 * Concept: Controlling Shepherd
 * Profession: Religious Leader
 * Virtue: Faith
 * Vice: Pride
 * Cell: N/A
 * Compact/Conspiracy: The Long Night
 * Experience: 0/0

Main Article
Father Marshall

Attributes
Power:      Strength  ●●●        Presence      ●●●      Intelligence ●●●● Finesse:    Dexterity ●●●       Manipulation   ●●●●    Wits         ●●● Resistance: Stamina   ●●●        Composure      ●●     Resolve      ●●●

Skills
Mental                  Physical                 Social (-3 Unskilled)          (-1 Unskilled)          (-1 Unskilled) Academics:    ●●●          Athletics: ●             Animal Ken: Computer:     ●         Brawl:     ●             Empathy: ●● Crafts:                   Drive:     ●            Expression: Investigation: ●●         Firearms:  ●●●●             Intimidation: ●●● Medicine:     ●           Larceny:                 Persuasion:   ●●●● Occult:       ●●●           Stealth:   ●            Socialize:    ● Politics:     ●●          Survival:                Streetwise: Science:                  Weaponry:                Subterfuge:   ●

Specialties

 * Occult: Religious Apocrypha
 * Firearms: Michael (His pistol)
 * Expression: Evangelism
 * Persuasion: Parish Priest

Traits

 * Willpower: ●●●●●
 * Temp.:    □

Merits
(WORK IN PROGRESS)
 * Resources: ●
 * Allies: Long Night: ●●
 * Contacts: Catholic Clergy: ●
 * Status: Long Night: ●
 * Endowment: The Prayer: ●●
 * Favored Weapon: Michael: ●●
 * Indomitable: ●●●
 * Unbondable: ●●
 * Saintly: ●●●
 * Null: ●●●●

Flaws

 * Fanaticism (minor) - Marshall truly believes he is doing the will of God, and will do anything, anything, to carry it out. In game terms, he suffers from -2 social rolls when dealing with those of another religion that is not Christian.


 * Obsession (major) - Marshall has slowly become obsessed with the fringe religious texts of Christianity, despite his being a Catholic priest. If he hears about a religious text, he will search for it, or even send his entire cell out trying to find it.


 * Calling Card (minor) - When a hunt is succesful, Marshall usually takes the time to paint on any doors nearby an inverted cross. While mistaken for a Satanic symbol, this is actual showing that Marshall is unworthy in the eyes of God.

Morality

 * 10:Selfish Thoughts
 * 9: Minor Selfish Act
 * 8: Leaving a monster's servant unmolested
 * 7: Petty Theft
 * 6: Grand Theft
 * 5: Leaving the Monster's Lair Standing
 * 4: Ensure the Safety of the Innocent
 * 3: Lose a Member of the Long Night
 * 2: Ensure the Monster Pays
 * 1: Kill the Monster

Combat

 * Size: 5
 * Speed: 11
 * Init. Mod: 5
 * Defense: 3
 * Armor: N/A
 * Health:  ●●●●●●●●
 * Cur. Health: □

Tactics
N/A

Weapons and Equipment
M1911 .45 Pistol Holy Bible Cell Phone

Char-gen
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7