Sheet Creation

This is a reminder for people who maybe need a quick refresher in making a mortal sheet. Page 35 of the core rulebook.

Overview
The options are:
 * Name: What your character is called
 * Concept: Adjective-Noun describing your character's essential identity
 * Profession: What your character does for a living
 * Virtue - If your character acts according to his or her virtue despite risk during a scene, he/she gets all of her willpower points back.
 * Charity: Your character's always giving nice things to other people and helping them out.
 * Faith: Your character believes that life and the universe have purpose and meaning despite vistas of chaotic randomness.
 * Fortitude: Your character is good at pursuing his goals despite all opposition and temptations that try to take him off of his course.
 * Hope: Your character believes that no matter how bad things look, goodness and justice will prevail and is prone to giving others pep talks to keep them from losing hope in their goals.
 * Justice: Your character keeps to some code of ethics and strives to do the "right thing" as defined by that code.
 * Prudence: Your character doesn't take foolish or unnecessary risks.
 * Temperance: Your character is good at practicing self-restraint and not giving into strong impulses.
 * Vice - If your character acts according to his or her vice despite risk during a scene, he/she gets a willpower point refilled. The Options are:
 * Envy: Your character gets willpower from harming or taking something important from someone he dislikes.
 * Gluttony: Your character gets willpower from indulging in pleasure while risking himself or someone he loves.
 * Lust: Your character gains willpower from indulging in pleasure in a manner that antagonizes others.
 * Pride: Your character gains willpower from putting his wants over the needs of others at some risk to himself.
 * Sloth: Your character gains willpower by avoiding difficult tasks while achieving the same objective (e.g. getting someone else to do it).
 * Wrath: Your character gains willpower by raging in a situation where it's inappropriate and dangerous.
 * Experience: 0/0, this doesn't change.

Main Article
Put your character's name between double brackets. It'll link automatically.

Attributes
There are 3 categories of attribute. Every attribute starts with 1 free dot.
 * Physical: Strength, Dexterity, and Stamina
 * Social: Presence, Manipulation, and Composure
 * Mental: Intelligence, Wits, and Resolve
 * 1) Pick one category out of Physical, Social, or Mental.
 * 2) Split 5 extra dots between attributes in that category (e.g. if you picked Physical, you'd split 5 dots between Strength, Dexterity, and Stamina)
 * 3) Pick one of the two remaining categories, and split 4 extra dots among its attributes.
 * 4) Split 3 extra dots among the last category's attributes.

Skills
There are 3 categories of attribute. All skill start at 0 dots.
 * Mental: Academics, Computer, Crafts, Investigation, Medicine, Occult, Politics, Science
 * Physical: Athletics, Brawl (unarmed fighting), Drive (driving vehicles), Firearms, Larceny (stealing stuff), Stealth, Survival, and Weaponry (melee weaponry, not firearms)
 * Social: Animal Ken (getting along with animals), Empathy, Expression, Intimidation, Persuasion, Socialize, Streetwise (usually for buying things from the black market), and Subterfuge (lying, detecting lies, things like that)
 * 1) Pick one category out of Physical, Social, or Mental.
 * 2) Split 11 dots between attributes in that category
 * 3) Pick one of the two remaining categories, and split 7 dots among its attributes.
 * 4) Split 4 dots among the last category's attributes.

Specialties
Skill specialties go here. You start with 3. These are basically subsets of a skill that a character is well-trained in. For example, someone with dots in their Athletic skill might be good at Jumping. For some tasks, a specialty is required. For example, you'd need a Drive specialty in "Airplanes" to use your drive skill on an airplane.

Traits

 * Willpower: Add your dots in "Resolve" and "Composure"
 * Temp.: This starts full, but when you "spend" willpower dots, it goes down. We don't really track it permanently on the sheets, so this is here as a formality. You should track your willpower on the forum and write when you spend it.

Merits
You get seven dots to spend on merits. You can find an incomplete summary of them here, conveniently off of our site where we have no responsibility for it. For every 3 dots of these starting merits you give up, you can gain 1 point in Blood Potency, Primal Urge, or Inspiration if you're doing a non-mortal template.

Flaws
If your character's flaw causes him trouble during a scene, he will gain extra XP for it. Here's a summary of some flaws.

Morality
Starts at 7 by default, but if you give up a point of this, you get 5 XP (and another 5 if you give up a second, but that's as low as you can go).

Combat

 * Size: 5
 * Speed: Strength + Dexterity + 5
 * Init. Mod: Dexterity + Composure
 * Defense: Lowest of Wits or Dexterity
 * Armor: none
 * Health: (Stamina or Resolve, whichever is higher) + Size
 * Cur. Health: Temporary variable like Willpower.

Tactics
n/a

Weapons and Equipment
None. You get spendable money dots to go shopping equal to your resource merit dots

Advancement
N/A