Werewolf:Mood

Individual scenes and threads are graded partially by the degree to which they adhere to the site "Mood", or the desired atmosphere of the site and the World of Darkness in general. In addition to adhering to the site mood, werewolves and shapechangers can earn points by exploring themes specifically related to their faction.

All Alone
In the aftermath of the thing that arrived in the snowstorm, many shapeshifters found themselves isolated in a world of confusion and bestial urges and eldritch spirits. Werewolves in other areas find some anchor, however slight, in the attendance of the other werewolves. After a time, they found themselves initiated and learned the true nature of their kind and calling. Werewolves in North Georgia rarely have this basic necessity. Their first howls of pain below the maddening light of the moon commonly go unheard, leaving them with no answers and no guides. Many of them become zi'ir, broken souls. Those that remain find themselves either fighting hovering, mind-breaking loneliness as their blood separates them from humans and the paucity of Uratha leaves them with little idea that they aren't unique. Even Shapechangers usually cannot live in isolation, and yet they are forced to. How does your character deal with his loneliness? Do he cling to his humanity, suppressing their gifts to blend in with the herd? Does he wander from town to town seeking fraternity? Does he reject the idea of ever properly filling the void and embrace the spirit world as a Lone Wolf, or does he eventually find solace in the company of his own kind? Whenever your character confronts, fights, or otherwise deals with the loneliness inherit in being a werewolf or a shapechanger, it helps fulfill the mood.

Exile
As a werewolf or shapechanger, your character is an anomaly representing a state of the world long past. Humans cannot fully accept him. It is bred into them to fear and despise everything he represents. Spirits will never accept him either. Where does that leave your character? How does he overcome or play into the prejudice and hatred his world has for him?

They Must Not Know
North Georgia is a confused and confusing place. There are peoples with bodies of knowledge that include some details of your kind. Kindred tell each other rumors of fearsome shapeshifters, and some of them have actually witnessed such beasts with their own eyes. The Invisible College, as nosey as they are, have reports of changing creatures in their mad literature, but few have any confirmation. Mages have long known of the creatures, but few can pinpoint any residing in the area. One aspect that shapeshifters share with the beasts they become is a simple resistance to study. The People are the only ones trustworthy. There's no way to tell what other supernatural factions will do with knowledge of a werewolf's territory, powers, and weaknesses. Any needless exposure of The People to those who are not among them may result in a reduced XP reward for the scene.